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November 4, 2021

Our latest adventure: The Smuggler's Cove!

I've teased about it a few times, but now we finally have something to announce!

The Smuggler's Cove is an experimental open project, inspired by the Blender open movies, where we're making dozens of new assets and expanding outside (but still including) the Blender community.

The "experimental" part of this is that we're doing it as a crowdfunding campaign, alongside Patreon!

The broad idea is that we continue to develop assets regularly funded by  Patreon, and then once or twice a year run a separate crowdfunding campaign for a specific project to get a boost of content alongside that.

A lot more is explained on the campaign page here: https://www.indiegogo.com/projects/the-smuggler-s-cove-a-17th-century-asset-pack - like the timeline, what exactly we're making, who it's for and why the heck we're doing this.

If you'd like to help us out, we'd definitely appreciate your support, but if you're a Patron here then you're going to get early access to all the assets already, without needing to support us twice :)

Please comment if you have any questions! It's been a long week and I could probably explain some things better ;)

The Smuggler's Cove - A 17th Century Asset Pack (IndieGoGo)

Comments (9)

J
Jags AI Magic · March 12, 2022

awesome one

M
Mat · November 5, 2021

I like the idea of focused themes that include more assets. Just to clarify, will these all be available in Blender in addition to the Unreal Engine native formats? It would also be cool to include an example scene that has the assets placed, with lighting, etc.

P
Poly Haven · November 5, 2021

Yep! For the most part at least - there are some super heavy environment scans that would need some more work to work in Blender (Unreal 5 eats millions of polygons for breakfast) - but I'm hoping we can figure out some solutions for those before long.

t
teadrinker · November 4, 2021

Nice project! Backed! :)

P
Poly Haven · November 5, 2021

Woo thanks! *sipping my tea as we speak*

J
Jon White · November 4, 2021

This is really exciting and amazing stuff. I'm so happy to support such great work.

P
Poly Haven · November 5, 2021

Thanks Jon! I'm happy you're happy :)

E
Evan Seccombe · November 4, 2021

Open project? I'd love to know more. Who's making these assets? and what's the criteria for joining?

P
Poly Haven · November 5, 2021

It's "open" in a similar sense to the Blender open movie projects: We'll be creating the content and then releasing it publicly for everyone (the final content is open), all while sharing progress of our work here and in the rest of our community (the production is open). Allowing external contributions is something we've thought about before but without much practical consideration, so I'll bring it up in our meeting on Monday :) You're not the only one who's asked about it.