Dev Update: ImmersiveIII (GTA III DX11 Graphics Mod)
ImmersiveVC was only the start. Today I'm releasing ImmersiveIII - the same DirectX 11 renderer, now in GTA III.
Download here: https://www.patreon.com/reevemods/posts/174201749/
Same executable, same map, same missions - with real light and shadows, a living sky, a moving sea and rain on the lens.
What's in it
Light and shadow - sun and moon shadows, ambient occlusion, golden hour, and the game's flat fake shadows removed
Street lamps and light beams - over a hundred lamps tuned by hand, real light shafts in the fog
Sky and weather - volumetric clouds, lightning in storms, fog that takes its colour from the sky
Water and rain - a moving sea, wet roads that reflect the city, drops on the lens
943 PBR textures with relief and parallax
3D vegetation - real trees and bushes, about 15 million tufts of grass moving in the wind
Gameplay scripts (experimental) - swimming, climbing, ragdolls, denser traffic, car damage
Vanilla Revamp (optional) - 48 cars with working indicators, brake lights and hazards
F11 panel - tune or switch off every effect while you play
How to get it
ImmersiveIII is in early access for members, in the same membership as ImmersiveVC - one membership covers every Immersive mod. If you're already a member, you don't need to do anything:
$10 - available today
$5 - one month after release
You don't have to stay subscribed - one month is enough to download it and keep it. A free Lite edition is planned for later, like with ImmersiveVC.
First release
This is the first version and I'm still working on it. Not every mission has been played through yet - if something looks wrong, tell me in the comments.
Comparisons, features and FAQ: reevemods.com/iii
