3.7 Update
Hsin Update: Got her normal model working, just need to adjust weight painting and the materials, BUT her ultimate version is another issue, currently WWMI doesn't support her amount of Vertex Groups on Merged Skeleton.
So we have 2 options, either wait for an update to WWMI which could be soon, it all depends on how long it takes to fix the Launcher issues, or I do it with Per-Component, it does work but comes with the usual downsides.
As always Kuro broke some things, BUT thankfully nothing to alarmingly, the current issue is WWMI launcher not being able to properly well launch, there is a fix for this, go to settings, enable Launcher Options and add this -krqlv=hd you can try to change the hd to sd or uhd, but doing that is crashing my game, only one that works for me is hd.
The isse is that LOD Bias Ultra High can't be turned on, so all mods not using RabbitFX will break, WWMI Dev is currently looking into this.
Worst case scenario would be Ultra High being removed from the game, that means I would have to manually update all hashes to the LOD Ultra.
Regarding Hsin, she does have some issues, mainly the amount of Vertex Groups that surpass WWMI limit BUT for our mod it shouldn't affect it that much, I'm just not able to use the proper Groups for the Earrings and the Ass. Haven't checked her ultimate form yet.
Comments (2)
actually, try using hd and add r.Streaming.UsingNewKuroStreaming=0 r.Streaming.HiddenPrimitiveScale=25 r.Streaming.FramesForFullUpdate=0 into engine.ini
It works tks, and apparently WuWa has a new launcher where we can download the sd and uhd, doing it there should stop the crashing
