3.5 RabbitFX Fix
Edit: Update the lists accordingly.
If you've been following the general chat this week, you've probably seen that I've been fixing the mods that broke in 3.5 by using RabbitFX Stable Textures.
I originally planned to make this post once everything was finished, but I'm busy this weekend, and there aren't many mods left to fix anyway.
Below you'll find lists showing what has been fixed, what is still slightly buggy and what can't be fixed.
Remember that for any of this to work you need the RabbitFX mod: https://gamebanana.com/mods/651557
Fixed chars:
Lucy, Lumi, Rebecca, Lucilla, Yinlin, Buling, Jianxin, Taoqi, Phoebe, Camellya, Shorekeeper, Ciaccona, Iuno, Chisa, Hiyuki, Yangyang/Xuanling, Phrolova, Lupa, Cart/Fleur, Aemeath, Sigrika, Rover.
Denia, fixed with Moonholder, so it you need to make the bandaid fixed mentioned at the end.
Buggy:
Changli, Cantarella, Lynae, Zani, Mornye.
These mostly have 1 texture/effect that is not supporter by RabbitFX.
Can't be fixed:
Sanhua, comp3(body) not supported.
It is worth to mention that we have a bandaid fix.
Set LOD Bias to Ultra High
On XXMI launcher go to WWMI > Configurations > General > Open Engine.ini and add this
[SystemSettings]
r.Streaming.HiddenPrimitiveScale=40
Depending on your specs you might need to increase that value. This does have a downside, texture loads have a bigger delay when swaping characters and its no stable on heavy areas like Academy.
Recommend to undo this once WWMI is updated.
