Sissy Slut
I've been slowly working on this secondary game in my free time, and I was wondering what direction you would like me to take the game. I always planned for it to eventually be a brothel/whore sim once the main quest-line reaches that point (with an eventual option to skip that quest-line). But I'm open to ideas.
Comments (9)
I am not fussed either way about the game being more visual or text based, either way to me would be fine, but I would like to see it stay mostly based as the MC being a sissy cam slut with other stories added in around that main plot, like the Gloryhole and then possibly escorting or whoring, but with the cam model part staying as the MC's preferred way out of debt and maybe being coerced into the other things as the MC was with the first Gloryhole visit. For example offers to reduce debt by large chunks. This is just my preference though and is it is your game I am will continue to play no matter what the end choice is.
That's pretty much how I planned to do a good portion of the game. You'll be given the option to take the quick route out, or you can just do the cam-whore stuff until something else comes along (I plan on adding a day job of sorts, where you can earn a bit of extra cash/progress down another path. I'd say more, but you know, spoilers.)
More visuals sounds good, but the word 'minigames' puts me off.
Ideally something like what I plan on implementing with TMOAS, you'll have the option to do the mini-games, or the options to get a random reward and see a generic scene, toggle-able in the settings.
More visual, less writing
Make the game less visual. More writing.
I agree with the More Writing option. Multiple different interactions with branch paths always sounds wonderful~
What is TMOAS?
It's what Tomas looks like to dyslexic people.
