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November 14, 2024

ExilitayRealism v1.03 Update (Public Preview)

After a long wait, ExilitayRealism v1.03 is almost here, with a lot of new great changes! I was hoping to release this update sooner, however, I've been very busy recently and haven't had the time to finish it, sorry for the delay.

Auto Exposure:

In v1.03, I've drastically changed how exposure is handled.

  • 'camera-like exposure' replicates a camera, has much higher exposure values, and the exposure differs from dark to bright more quickly.

  • 'eye-like exposure' is a more consistent linear exposure & slightly darker with fewer fluctuations in exposure values compared to 'camera-like'.

World Lighting:

  • World Lighting has had a big impact on the visuals compared to v1.02. The colours, tones, sun levels, ambient lighting and more have been adjusted. The visuals are more realistic & brighter due to these changes.

ExilitayRealism v1.02 (previous update)

ExilitayRealism v1.03 (new update)

Tone-mapping & Gamma:

  • 'Default' is Sensitometric, very flat & simple tone-mapping, with minimal colours & tones, the darkest & dullest.

  • 'Realism' is still Uchimura and now it has custom tone-mapping values, which I have adjusted for more of a realistic look.

  • 'Exilitay-Tone' is my custom tone-mapping which is inspired by Uchimura however, it has less saturated colors and more variety in tones.

GodRays & Sun-Blinding:

  • 'Exilitay-Spec GodRays' are now in this update, with adjustable sliders for the SunRays angle & length.

  • I've also adjusted sun-blinding due to this change, let me know if I should include sun-blinding adjustments in my filter in the future.

  • The interior views have separate GodRays handling, due to visibility I have kept this separate & lowered the SunRays in 1st person so you don't get blinded, this almost replicates the tinting of windscreens.

LCS Support:

  • ExilitayRealism v1.03 will support Pure LCS (as well as Pure Gamma)
    This update is huge and moving forward I will be primarily focussed on LCS filters in the future as the visuals are much nicer compared to Gamma.

More info on this here: https://www.patreon.com/posts/115984079?pr=true

Rainbows:

  • With the recent Pure updates, rainbows are now in-game. My filter just makes the visibility of rainbows easier. They're more visible on clear skies and at low sun angles. (rainbows can be toggled on or off)

Color Grading: 

  • I've kept it very simple to start with 4 color grading modes. neutral (default), warm, cold, spicy & cinematic.

neutral: 

warm:
cold:
spicy:
cinematic:

Other Changes:

I've made a lot of other small changes to the filter. Most of the changes are not noticeable and were adjusted due to the drastic changes in world lighting & exposure, such as Glare, Emissive Lights, Gamma, & more...

This is just a preview post, the filter will be out for testing soon for my Early Access Patreon members. I hope to release the full version by next week!