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January 13, 2019

Technical post - varying the animation

So as promised, I'll go a bit deeper into the approach for the project. By the way I keep calling it that, but we have a name - Generous Donation.

So as mentioned, right now I am working on building blocks. This is an example of one of those blocks:

BASE LOOP

seem ok, but kinda boring, there is no emotion and it's literally just one loop. Well all that is intentional, so it allow some adjustments. Because now I can take this animation and very easily do some fun stuff to it. For example I can vary the speed:

SPEED VARIATION

already looks way less 'looped'. But I can also take the same animation, pause it on one frame and then add it on top of itself. Basically it will make it favor one part of the animation, e.g. she only strokes the root or tip

BLENDED WITH ITSELF

Or I can take different animation entirely, for example I have a loop where she strokes just the tip and blend that

JERKING JUST THE TIP - DIFFERENT BASE

BLENDED TOGETHER

But what's most important of all, I can take all these and build additional animation on top of it. I can add the expression, head movements or alter the loop itself. This functionality is kinda buggy in blender, but I came up with some very workable workarounds.

ADDITIONAL ANIMATION

So as you can see there is a lot I can do with a single loop (or two loops), but let me tell you, I am not stopping at one. I am sick of movies that milk one loop for 2 minutes straight and I'd rather have people hungry for more than being bored.

And with Nyl on board to give it the flair I think it will be pretty good!