Taival Development Update, September 2025 - Working on the first milestone
Hey all!
September was a big leap of progress for Taival. As you know, we've been working on this game since 2022, initally with less hours put into it along studies, and now working on it full time. As a lot of time has passed, a particular system of the game had grown into a quite monolithic god class, making it really hard to extend and develop - Actors. Actor system controls and runs all NPCs in the game, making it the biggest main system of the game. Combat, dialogue, quests, everything ends up somehow running through Actors, as they are an essential part of each system. We're happy to say this monster of a class has now been rewritten into Agent (we could've kept the same name, but I really love renaming during rewrites, it really makes everything feel more fresh, and makes it easier to know which code is outdated and still refers to old systems.
Now, as this took most of the month system-development wise, there isn't much to show visually. However, we can assure you it is a thousand times easier to extend, maintain and keep this system (at least more) bug free, meaning more features faster for you guys!
Another system we worked on this month was our boss system, as it was a natural progression after reworking our Actors to Agents. That means we reworked our old bosses to implement the new system and now they are more stable, more modular and most importantly, more fun! During the main story line you encounter a cave turtle boss called Crystallion, and you can find them at the very end of the cave of Glimmercaps, the mushroom people. See the screenshot underneath for a small peak into their reworked and refurnished cave settlement.
September was quite a productive month development wise. Let us know if there's something you'd like us to implement regarding the agents, bosses or the caves!
- Taival team.
