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July 4, 2024

Taival Mechanics #3: Player homes

Player homes are a remarkable part of Taival. They come in many shapes and sizes, currently ranging from a small worn out bedroll to a magical tent of the Glimmercap people, which is quite a lot larger from the inside than one would assume from its looks:

The player homes can be placed anywhere in the world (almost anywhere, the bottom of the ocean is out of question), allowing you to settle wherever you wish. The home is a safe space for the player and their friends, with no enemies able to enter them (aside from the bedroll, no protection there). The adventurers can take a break from all the adventurery and dangerous stuff, and cozy up with a cold beverage when needed.

We're planning to create a large variety of player homes, which may be upgraded with different modules for different purposes: fast travel, cooking, sleeping, storage and more! This will bring about another form of progression, which we will surely return to in another post when we get to work on it!

Thanks for tuning in, and a huge thank you for being a patron!

  • Taival team

Developer notes (nerdy stuff)

The Glimmercap tent seen in the GIF above is created with a portal. The player character is seamlessly moved to the actual interior of the home, which exists in a top secret location. The most difficult part of this mechanic proved out to be moving the third person camera during the transition. Even the smallest hitch or glitch is instantly visible in the camera movement (first person would've been so much easier in this aspect). The logic turned out to be surprisingly complicated, as we had to take into account all the cases: camera entering the portal before the player, player entering the home before the camera, camera entering the portal and then leaving it without player entering at all... the list goes on. What a mess, but it works!