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May 14, 2026

Development Update: Entering the Final Stretch

Hello everyone, this is LactoQuest.

After thinking about it for a while, I’ve decided to temporarily reduce the amount of CGs and in-game content I show from now on.

As we get closer to release, I feel it would be better to leave more of the remaining content for players to experience directly in the game. At this point, more than 30 CGs have already been revealed, which is already enough to give everyone a fairly clear idea of the game’s atmosphere and direction.

Until now, I’ve been sharing CGs partly for promotion, and partly to let everyone know that development has been moving forward steadily.

But now that the project has entered its final sprint, showing too much more may take away some of the surprise and impact of the final game. So from here on, I’d like to keep more things hidden until release.

Development is currently going well overall. Things are very busy every day, but the work that needs to move forward is still moving forward, so please don’t worry.

For the next little while, I may also post fewer updates so I can focus more on the final production, polishing, and testing.

The next article may be the one where I share more concrete information about the release status or release date.

Thank you so much, as always, for your support, patience, and concern.

Because of all of you, I’ve been able to keep pushing this project forward until now.

I’ll keep doing my best to finish the final stretch properly.

Q&A: Answers to Some Questions About the Full Version

Hello everyone, this is LactoQuest.

Recently, I’ve received several questions about the full version, including its content, routes, systems, and presentation.

This time, I’ve put together answers to some of the questions that many players may be curious about.

Some of these answers touch on spoilers for the full version, so there are certain things I will avoid explaining in too much detail for now. Thank you for your understanding.


Q: Are there plans to add fertilization-related depictions to some H scenes?

Yes, there are plans to add them.

That said, I won’t go into detail yet about which scenes or routes they will appear in. In the full version, they will be included where they fit the story flow and Lilian’s state.


Q: What is the content ratio for each stage of the heroine?

This varies quite a lot depending on the area and route.

The route structure in this game is not made of completely separate, isolated paths. Even within the same area, Lilian’s state, the player’s choices, and the progress of certain events can change the dialogue, CGs, and story developments.

Because of that, it’s difficult to explain it with one fixed ratio.


Q: Can the protagonist have his first time with Lilian first? Or can the player decide the protagonist’s first time and sexual actions?

This part is tied to some very important story developments, so I can’t say too much right now.

The current design treats this element as a major reward for players who work hard and reach certain developments.

It is not meant to be a small event that can simply be used up early. It will be closely connected to the route, the relationship between the characters, and the choices made before that point.

I hope everyone can experience this part directly in the full version.


Q: When hiding the dialogue box with right-click, the character name box still remains on screen. Will this be fixed in the full version?

This issue is still being worked on.

Because the name box, dialogue window, character display effects, and existing plugins are all connected, the problem has turned out to be more difficult to handle than expected.

I will try to improve it as much as possible in the full version. However, if some small display limitations remain in the final version, I hope you can understand.

I will do my best to prioritize issues that clearly affect the play experience.


Q: Even when pursuing a more romance-focused path, will there still be harassment from random men or milder NTR events? Could the player fail by assuming Lilian is safe and not protecting her properly?

I want to clarify this point again.

This game does not have a completely separate, guaranteed-safe “pure love route” from beginning to end.

The routes and Lilian’s state are not fully isolated from each other. They influence one another.

Pursuing a romance-focused direction does not mean that everything is automatically safe. The player still has to protect Lilian through danger, temptation, mistakes, and misunderstandings, then overcome the man trying to take her away and finally win back the love that was nearly lost.

So if the player lets their guard down just because things seem safe, the situation may still get worse.

Lilian’s state, the progress of events, and the timing of the player’s actions can all affect later developments.

This time, I want to emphasize the feeling of finally protecting her after a long and difficult struggle.


Q: Is there an option to turn the corruption mark on or off?

No.

The corruption mark is related to the character’s state and the story presentation, so there are currently no plans to make it freely toggleable.


Q: Will the uterus cross-section image in the menu have thrusting animation effects?

Originally, I planned to include a more detailed animated presentation.

However, during actual development, this turned out to be more complicated than expected.

The menu system already includes many elements, such as status values, UI, language switching, hint systems, and more. Adding complex animations on top of that would greatly increase both the workload and the risk of instability.

Because of that, the full version may use a simpler and more stable presentation instead.


Q: Are there many training events before the first-time event?

There are a fair number of them.

If “more than five” counts as many, then I think it can be considered quite a lot.

However, the exact number and how they appear will vary depending on the route and state.


Q: Can save data from the demo be used in the full version?

No.

The full version includes updates to the UI, systems, variables, event structure, and other parts of the game. Using demo save data may cause progression errors or display issues.

For the full version, I recommend starting a new game.

If I’ve already answered this question before, please forgive the repeated answer. It’s a question many people care about, so I wanted to mention it again.


Q: Does the female hero’s story really end in the prologue?

Yes.

In this game, the female hero’s story is mainly focused on the prologue.

Her story, as well as the stories of other characters, will be explored in more detail in future chapters that are more suitable for them.

Please look forward to future developments.


Q: Which route lets the player end up with the female knight?

So everyone really likes heroines who appear later in the story that much?

Is Lilian not enough for you? You’re all a little greedy.

That said, since Kaius is the protagonist of this game, I understand why some people want the female knight and the female hero to have a deeper connection with him.

But if the Dragon Hero becomes the protagonist in a future game, would everyone then want them to end up with the Dragon Hero instead?

If that happens, wouldn’t that mean the protagonists you control are NTRing each other…? www

The detailed stories of the female knight and the female hero will be saved for their own dedicated chapters in the future.


Q: Will there be silhouette animation scenes similar to the previous game?

Yes.

This game will also include a similar style of presentation.


Q: Will you consider improving the system, such as adding preview images?

I want to.

But honestly, there are already a lot of systems that need to be handled right now.

The crystal ball hints, status panels, UI, quest hints, unique dialogue when Lilian is in the party, route-state displays, and various event branches all need work.

If time allows, I will try to make the system as convenient as possible.

If some parts cannot be completed in time for the full release, they may be improved through post-release updates.


Q: Will this game be released on Steam at the same time?

It is something I will consider.

I’ve also mentioned before that I wanted to bring the previous game to Steam, and I’ve received contact from several publishers as well. I’m truly grateful for those cooperation offers.

However, I personally still feel a certain respect and hesitation toward Steam. Steam is a more professional platform with a much wider reach, so I feel I need to make the game more complete and stable before seriously considering it.

For now, my top priority is finishing the game itself.

Once the game is fully completed, I will think about Steam and other platforms again.


Q: Will there be voice acting? Will it be full voice acting, main-scene voice acting, or only short voice clips?

At the moment, there are no plans for full-scale voice acting.

To be honest, the budget is already very tight, so large-scale voice implementation is not realistic right now.

The full version will most likely use short voice clips similar to the demo.

If there isn’t enough time before release, this may also be added or improved through post-release updates.


Q: In the full version, will New Game Plus include convenience features like one-click gathering, mining, and applying medicine?

I’m considering adding them.

Currently, I plan to create a save-inheritance system for repeat playthroughs.

Exactly what can be inherited, and how many convenience features can be added, will depend on the final system organization.


Q: Will players be able to customize the protagonist’s name after release?

No.

The story, dialogue, and character relationships in this game are built around a fixed protagonist.

Because of that, there are no plans to add a name-customization feature.


Q: Will the romance-focused path also have its own dedicated interface?

Yes.

However, I won’t show it for now.

I’d like everyone to see that part in the full version.


Q: After entering the blacksmith route, is it still possible to return to the romance-focused path?

It depends on how far the player has progressed.

If you go all the way to the end, then basically, you can’t return.

However, if you escape midway or make a different choice at a key point, there will still be a chance to return to other developments.


Q: Will the two side routes merge into one route in the capital, or are they completely separate from the moment the party leaves the village?

They can merge, but they can also continue branching.

The route structure in this game is not designed so that everything splits completely at one point and never connects again.

Depending on Lilian’s state, the events the player has experienced before, and the current choices, even the same major route can have smaller variations.

Even within a single large area like the Hero’s Capital, there are smaller branches. The CGs, dialogue, and event order can change depending on Lilian’s state.


Q: Regarding the design where the story routes are divided by NTR rivals, are there plans to add new routes through DLC in the future?

There are many ideas I would like to make.

But realistically, there is already so much content to finish right now that it’s difficult to handle everything.

DLC and additional routes will be something to consider after the full version is completed, depending on sales, player feedback, and how much development capacity remains.


Q: Will this game have a pregnancy system?

No.

There are no plans to add an independent pregnancy system to this game.


Q: How many routes does this game have?

I haven’t counted them precisely yet.

If we divide things in detail, even a single area like the Hero’s Capital could be split into several developments depending on Lilian’s state and the player’s actions.

However, those developments may separate for a while and then merge again later.

For example, in the previous game, players could protect the wife during the playthrough, or allow her to gradually fall. Whether that counts as a separate route depends on how you define a route.

So after I finish organizing the full version’s structure, I will report the route count in more detail.

What I can say for now is that this game is not simply made of several fixed routes. Even within the same map, different players may see different dialogue, CGs, and events, making the structure a little more complex.

Comments (9)

D
Dims · May 26, 2026

Can't wait... I'd even pay more for Karei's story T_T

S
Samx945 · May 15, 2026

That's exciting can't wait till July

E
Eriksen Frieri · May 15, 2026

that's great

B
BananaBot · May 14, 2026

Thanks for the update, looking forward to that full release, can't wait to see the story unfold!

N
NT · May 14, 2026

Cant wait, would love to see epilogue dlc for each route, set years after the ending

G
Gabriel Marquez · May 14, 2026

Cool, thanks for the update! On the steam subjet I believe it would be really benefical for the game, mostly because it would be easier as an user to get game updates. Maybe you feel the game or you are not serious or profesional enough but that is not the case at all

D
Darkknight _175 · May 14, 2026

Will saves still be capped at 20 or will there be an increase?

T
TheSunbro · May 14, 2026

The time has come.

A
AzureW · May 14, 2026

I'm only greedy by the fact that I already want DLC. Can't wait for release! 😏