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February 4, 2016

02/03 Rogue-Like update, v0.94

Ok, so version 0.94 is now officially out, and links are being sent to all processed Patrons. Thanks again guys, there has been slow but steady growth in the support of this project and it's been a big help. I had some power outages last week, and a trip out of town last weekend that slowed me down a bit, but I managed to wrap up the stat overhaul and put together a working version. ;) So here are the patch notes:

-Core stats (Love, Obedience, and Inhibition) have all been raised from 0-100 to 0-1000.  This obviously means that even if you'd maxed them out before, it would be worthless now, so there is a special function that will update all your stats to 10x their current value in saves. Any time you "wait" in the game it will do this update, but should only do it once per save game. Let me know if any of your saves either do not update, or if this boost happens more than once. Note that you need to save first in a version 0.93 game before importing to a 0.94 game for this to occur, importing saves from prior games should work, but will not update so you'll be stuck with low stats. Fresh games will work fine too. ;)


-Since the stats are now higher, special events and first time encounters are intended to provide large boosts, double or occasionally even triple digit changes, while repeated events are intended to produce very small changes. Let me know how this feels. It hasn't been 100% balanced out yet, so if you feel some things are way too rewarding or little rewarding, let me know.


-The gym clothes have been added, she should always wear them automatically in the Danger Room, and you can also assign them to the custom look.


-Various optimizations and behind the scenes stuff.


-Various bug fixes that caused crashes or general weirdness.


Coming next update:

-The clothing scheduling system is currently a work in progress, it should be working next version though. Also some more clothing options.


-I'm adding to the Flirt menu, more options, more stats. The current one most of the options are more flavor than useful, but eventually you can do some serious work with them.


-I'm planning to overhaul the kissing and the orgasms portions, I don't like how they currently function.


-At some point I want to add a few more animations in there, mostly just some transitions from one action to the next.


-I also plan to add more hard blocks to certain activities, so that you have to do activity A before activity B becomes available, but that isn't in yet and I want to see how the raw stat-based system works out.

Comments (19)

D
Dinker · February 7, 2016

So, apparently I pledged this month and it's been paid... when do I get a build for the game?! :D

D
Dinker · February 7, 2016

... read your messages Dinker. "Why? That sounds boring!" Cause you might have a present! "oooh, I like presents, yay! Thank you Oni!" :D

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Oni · February 5, 2016

Just a heads up, I just spent a couple hours reworking the shower room and think I've got it working right now. She should no longer stay permanently moist (except in the right ways), and she should no longer be invisible after the scenes in there start. It was an issue about the game not changing where she was located when it should, annoying behind the scenes stuff.

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Arcturus · February 5, 2016

Just curious, I've played some of the previous builds and I was wondering if it is actually possible to get Rogue to the point where she will be willing to undress in public and if so what stat determines that.

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Oni · February 5, 2016

Well, right now, you can't access the clothing menu while in public, but if her stats are high enough, you can get her to undress in her room and then go out like that. I believe you can also activate the "dance for me" and get her to strip in public, but I believe she'd put her clothes back on at the end of that. Fair point though, I'll try to add in the option to change her outfits in public once she's truly shameless.

m
murray quill · February 5, 2016

can't get mine to load, keep getting a archive.rpi is missing

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Oni · February 5, 2016

Huh. . . that shouldn't be anything I did, is it maybe the mac version on a PC or vice-versa? Let me google that. . .

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Shadow · February 5, 2016

small bug i called rogue to the gym and she wore her purple top on top of the gym clothes or is she supposed to wear it, also if it is i recommend just making the gym outfit in 2 forms: form 1 covers a lot of skin, form 2 more skin shows

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Oni · February 5, 2016

That's intended, something I was toying with. She keeps the pink shirt on when she's a bit more shy, takes it off once she opens up a bit. I might change it to something else later.

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Shadow · February 5, 2016

small bug i called rogue to the gym and she wore her purple top on top of the gym clothes or is she supposed to wear it

S
Staris · February 5, 2016

During the tutorial where is explains the core relationship stats it still mentions 100 instead of 1000. Where is says "If you can reach 100 in all three stats" if that helps.

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Oni · February 5, 2016

Good point. Fixed.

h
hornguy6 · February 4, 2016

Just so I understand this correctly, this is called Rogue-Like, but eventually you intend to expand to the other female students of Xavier's academy?

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Oni · February 4, 2016

Yup, and potentially even other Marvel characters or even DC ones if I feel like it. The first few will be X-Men though.

J
JoeForest · February 4, 2016

Hey something I've been wondering - is Rogue meant to start on 500 love? It kinda makes the early game a little too easy...

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Oni · February 4, 2016

She is intended to start at 500, that's meant to be "neutral", whereas any love status below 500 is treated as "dislike" and anything below around 300 is more like "hate." All events are balanced around the idea that she should have at least 500/3000 points right off the bat. It should still be tricky to push this up to 900+ though, and if that's not the case then I can continue to tweak how quickly it's gained. It's also worth noting for the record that other characters might start with a different balance, but will typically be balanced around this 500 point baseline. Kitty, for example, will likely start with 400 Love and 100 Obedience, as she is less prone to like you out of the gate, but more open to authority.

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Arcash · February 4, 2016

I noticed a few things also. The first is in the schedule for custom outfits, the weekdays seem to do nothing no matter what you click and the training wear option throws a exception that can be ignored. Another exception appears when you touch her using a dildo and she grows tired and force exits you of the scene. Again yo can ignore it and continue playing. That is for exceptions, also noticed some instances of values over 1000 on the stats. Finally, maybe it's me but could it be that once she gets into wet(shower) mode she stays like that forever? I let pass a few days but she always look like she just came out of the shower.

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Oni · February 4, 2016

Yeah, like I said in the notes, the schedule just plain doesn't work in .94, it will in .95 though. I've also seen the wet thing, definitely not working right but should be easy to square away. The over 1000 stats, that shouldn't stick around very long, but it is possible for them to rise above 1000 occasionally for brief periods of time, it doesn't stick around too long, does it? I'm not sure about the dildo issue, is that when you're trying to use it as the primary action, or the offhand action? Does it always occur, or only some of the time? She should, for example, get tired after multiple actions in a row, is that when it happens, or first thing?

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Arcturus · February 4, 2016

Oh I cannot wait until I get my link.