0.6 Update
Download Link (Already includes updater v2)
Key Changes
Completely replaced the default Unity AnimatorController with Animancer across the entire project
New NSFW scene playback system built on Animancer
Added an NPC seduction mini-game (early prototype stage)
Built-in updater: no more redownloading the entire game for every hotfix, and no need for third-party launchers
New NSFW animation
Updated menu UI
Added authorization via SubscribeStar/Patreon code
Added cloth simulation
Notes
From now on, version numbers follow the format x.y.z, where:
x - major versions
y - significant content/feature updates
z - frequent patches (usually not worth a dedicated post)
No more separate free/paid builds. Instead, access is now handled through code-based authorization / API verification.
Since I rewrote a substantial portion of the game, a lot of things broke in the process. I originally planned to release this update one to two weeks earlier, but spent all that time fixing things. (Huge thanks to everyone who helped track down bugs in Discord) There are most likely still broken things - I'll be addressing them throughout this month..
What is Animancer and why does this transition matter:
Unity's default Animator Controller is essentially a blueprint containing all animation clips and transitions a character uses. The problem was that it's extremely limited when it comes to runtime modifications - its structure can only be edited inside the Unity Editor and that's it. You can't add new animations or new layers at runtime, you can only swap clips in pre-configured states.
Previously, all NSFW scenes were played using 3 states in the controller, cycling clips between them, plus 1 additional layer for all struggle/action animations. Animancer gives me full control over what plays, where, and how.
With this foundation, I built a node-based scene constructor (Unity Editor tool) for composing scenes with absolute control over both animations and layers. Unlike the old system, this allows me to add any details to animations at any point. But Animancer is just the backbone of the new NSFW scene playback system - I've accumulated a ton of ideas for improving it over time, and all of them were bottlenecked by the need to switch from Animator Controller to Animancer. Now that's done and everything is already working. There's still the retargeting feature I want to implement, but that will have to wait for another time.
About the updater:
The updater appears to be stable and no one has reported any errors so far, but it has only been tested on Windows. I honestly have no idea whether it will work on Linux, for example..
Upcoming Plans
Animation variations: I plan to experiment with the new animation system and will be adding variations to existing animations on a weekly (or more frequent) basis - not full sequences, but things like rougher versions, finish inside/outside variations, and so on.
Rework the priest's dialogue/quest
Considering adding a new character - a girl who will teach Rumi how to steal things
Comments (7)
I experience problems with the saving function, for some reaso it does not work.
hey need to check game bud it has a few problems couldn't save and it gliched out when i was messing with the slimes
Yeah.. it's still buggy. I've been working on fixes since release
Where to find the Discord link?
Here it is: https://discord.gg/JTGkkM2bPb Also I fixed the in-game buttons so they should work now
Did interactions with crates change? I cant seem to remove, move, or add items when opening a crate or barrel.
or the inventory at all it seems? I restarted to be sure but its just not working.
