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December 16, 2024

0.03 Update

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In this update, I expanded the map and added some clothes for Rumi. The city will continue to grow in the future, but I also need a place to fit non-humanoid characters. I added slimes, though they are passive for now. I plan to give them NSFW animations by 2025 and release something like version 0.035.

On the new location, you can gather mushrooms, which turned out pretty overpowered since they’re easy to find and bring in a lot of money. I’ll need to make life harder for Rumi later...

There's also a new clothing store in the city. There are fewer clothes than I initially planned, but I'll add more in the future.

Minor changes:

  • Reworked Rumi’s movement animations.. again.

  • Fixed Rumi’s proportions, as her arms and legs were too long

  • Greatly improved grass performance and added wind effects.

  • Brought back Rumi’s blush effect.

  • Now she finally has proper animations for her vagina stretching instead of just being pierced through during NSFW animations..

  • Added footstep sounds for different surfaces.

Known issues:

  • New clothes don’t have flashing animations yet.

  • Mouth and throat issues in the BJ scene.

  • NPC highlighting sometimes doesn’t reset.

  • Major pathfinding problems with NPCs.

So, in the near future, I'll be working on slimes - that will be the 0.035 update.
And I think the time has come.. I've been putting this off for a long time, but I need to create female NPCs, so 0.04 will be about that, and I have a feeling it will be the most challenging and time-consuming update yet..

Comments (7)

남
남상협 · February 11, 2025

When will it be updated?

l
lolista · January 5, 2025

I can't wait to turn her into a dirty barefoot girl!

l
lolista · January 5, 2025

Unfortunately I live in a country where USD cannot be freely exchanged so I cannot subscribe...but I still support it!

E
Erf · December 31, 2024

Is that 0.035 update coming soonish?

J
James May · December 16, 2024

I cant wait to try out the new version when I get home from work

T
ToomtoomX · December 16, 2024

One of the things you can do to balance the mushrooms is make more than one mushroom. Another game I've played did it quite well, they had a brown, a blue, a red, and a brown with speckles. The brown was a normal mushroom, the blue gave you food level but dehydrated you, the red was poisonous and hurt you, and the speckled mushroom acted like a normal mushroom in the immediate, but 5-10 minutes later slowly began hurting you and reducing food meter, so unless you had enough food to offset it, it would kill you.

T
ToomtoomX · December 16, 2024

Make it so the player has to find out which mushroom to eat, and that way it inherently makes the player weary of eating them.