C.M.Cas Games - 2 years!
Hey, brothers!
Your Dungeon Master here!
Today, April 5th, marks a very special milestone: 2 years of C.M.Cas Games.
Two years ago, on a random late night, I opened a game engine just to experiment and learn a little. At that moment, it was nothing more than a simple test, a small game made out of curiosity.
I had no idea that night would change everything.
Back then, I knew absolutely nothing about game development. Zero. Nothing at all. At the time, I was a writer and scriptwriter, and storytelling was my main passion outside of my day job.
What started as a random experiment became a journey that has now lasted two incredible years.
And honestly… none of this would have been possible without you.
How It All Began
I’ve always loved adult games, ever since the old browser flash game days. I still remember the first time I saw one with animated scenes instead of static images, it was something incredible for me at the time.
That feeling stayed with me. It became one of the reasons I decided to create my own games. But more than the adult content itself, what truly fascinates me has always been story-driven RPGs.
I’m a bit demanding when it comes to games. If I wanted only adult scenes, I could simply watch videos elsewhere. What I want from a game is something deeper.
I want to feel immersed.
I want to care about the characters.
I want to be pulled into the world.
That is why story, atmosphere, and character development are so important in every project I create.
What We Built Together
In these two years, I released five games:
Dungeon Explorers
Peasant Dream Ascension
Prayers of Distorted Minds
Lukestria Family
Dungeon Explorers 2
Out of these five projects, four are complete.
As many of you already know, I officially closed development on DUEX, PDM, and LUFA so I could focus entirely on future projects. PDA still has room to receive more content, while Dungeon Explorers 2 is now my main game and my primary focus moving forward.
Looking back at everything we created in only two years feels surreal.
And once again, this belongs to all of us.
The Hardest Moments
Of course, this journey was far from easy.
One of the worst moments happened when my hard drive died.
I lost my files.
Fortunately, I managed to recover a backup from the previous week, but many files came back corrupted. It took a huge amount of time and effort to locate issues, repair broken assets, and restore the projects.
But the technical problems were not the hardest part.
The real challenge was dealing with my growing anxiety.
This wasn’t caused by game development itself, it was something I had been carrying for a long time and never properly treated. I kept telling myself it would go away on its own.
It didn’t.
It only got worse.
Eventually, it reached a point where I had to step in and take care of myself.
At the beginning of 2026, I finally started treatment, reduced my stress from work, and also cut back on some of my gamedev hours.
And the results have been amazing.
I genuinely feel much better now.
That improvement has allowed me to think more clearly, create better ideas, and work with more consistency and passion.
The games are improving because I am improving too.
The Blow That Hurt the Most
We also had one of the biggest setbacks in this journey.
Both Lukestria Family and Prayers of Distorted Minds were banned from Steam.
That hit hard.
Very hard.
One of my biggest goals is to one day live entirely from game development, and Steam is such an important platform for every indie developer.
Losing not just one, but two projects that each took over a year of work was a massive blow to those plans.
It delayed my goal.
It hurt motivation.
But if there’s one thing you already know about me after these two years, it’s this:
I do not give up easily.
Yes, I drowned the frustration in a bottle of good whiskey for one night while listening to Bring Me To Life.
But the next morning?
I was already back at work.
Focused.
Moving forward.
Because I know something very important:
I am not alone.
You are with me.
This community is with me.
Every comment, every message, every piece of feedback, every pledge…
You are not just supporters.
You are part of this story.
You are my strength.
And as long as I can keep going, I will not fail you.
We are building something together.
And we are going to make it bigger.
The Future: Dungeon Explorers 2
Now let’s talk about Dungeon Explorers 2.
This is the project where I want all of you to be even more involved.
I want this game to grow with your feedback and participation.
I want your help deciding:
routes
systems
gameplay ideas
future romance paths
heroines and characters
The vision for this game is ambitious.
It draws inspiration from:
The Last Sovereign
Renryuu Ascension
Fire Emblem
Wizardry
Final Fantasy
Dragon Quest
Yes… it’s a crazy combination.
A true mix of genres and systems that most game developers would probably advise against.
My code is basically a small Frankenstein monster at this point.
But it’s working.
And it’s growing beautifully.
The biggest challenge now is making all these gameplay styles coexist without overwhelming the player.
I want it to feel natural.
Dungeon crawling for those who love dungeons.
Tactical gameplay for those who love strategy.
Exploration for those who love adventure.
Gradual progression.
Meaningful choices.
A world worth getting lost in.
That’s why your honest feedback is more important than ever.
Thank You for Being Here
To everyone who has been here during these two years:
thank you.
Thank you for believing in this journey.
Thank you for helping me keep moving forward through every setback.
Thank you for being part of this growing world.
This is not just my success.
This is our story of growth, resilience, and passion.
And we are only getting started.
I hope I can count on all of you for another incredible year filled with adventures, unforgettable stories, and beautiful characters full of love to give.
See you in the dungeons.
C.M.Cas Games
Fun is Everything
Comments (1)
Member since Srptember 2024 and glad i have been here to watch your amzing journey and awsome games. Thank you!!
