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March 3, 2026

Incubus Isekai – v0.11 Roadmap

THE NEXT UPDATE IS COMMING SON (today or tomorrow)

New Content:

Magic attack system and mana usage - [Done]

Each stat will have a distinct purpose instead of only scaling weapon damage - [Planned] - [I’ll probably leave it for the next update so I can release this one sooner]

Add new item (potions) - [Done]

I finally customized the icon and loading screen for the Android ports! - [Done]

Code:

Unify the potion system - [Done]

Merge the SlimeAttack and GolemAttack systems into a single attack system - [Done]

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(This post will be edited and kept updated as the new version is completed)
(If time allows, more goals will be added, but we’ll see how it goes)
(There will be no progress during the week of March 15, as I won’t be available)
(I’m back, sorry for the delay)
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For public users, I’d also like to share in advance what v0.10 includes, so if you decide to become a patron (please do, I’m in debt :"u), you know what to expect

Version 0.10 includes:

  • New goddess added to the prologue with some new dialogue

  • New weapon branch: this time, magic staves

  • Fixed the bug where skill points were being awarded as decimals in the dojo mini-game.

  • Fixed some visual bugs.

  • I also refactored the entire prologue, combat system, and shop so that in the future each stat can have a unique purpose instead of only scaling weapon damage(for example, agility could allow you to dodge or attack more times, and so on) however, this is not implemented yet, just like the mana system 💀