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Bedazzle shader.zip 1.5 MB
November 23, 2025

Release: Bedazzle shader

Pretty simple normal map and shader setup which can turn body paints bedazzled. Recommended for screenshots and probably best for videos . Could tank performances if applied to multiple cars or shaders.

For ease of use the shader uses the skin metal detail texture for color and then adds a bedazzled normal map.

How to use:
1. Drop body_nm.dds and ext_config.ini in the car skin of choice
2. Open ext_config.ini and replace the material name with the car body material name
3. Check if car uses metal_detail.dds, if not replace it in the ext_config.ini and save
4. In game use with the DetailScale in the ext_config to set the amount of stones

Current cons
- Replaces paint shader so no paint effects like colored specular, metallic flake etcetera.
- Could be GPU heavy because of the many reflections
- Works best with static shots and F7 cam
- Needs weather with good strong sun light, no clouds works best

Credits
Base gem stone normal map: iFredQC
Rest: Opperslang

Ideas to improve this? Let me know