Huge visual and functional advancements | GarryReal V1.27 release
GarryReal V1.27 can be downloaded here - https://www.patreon.com/posts/garrys-graphics-130042033?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
After two months of non-stop work, I’m thrilled to announce the release of GarryReal V1.27. This update brings a complete overhaul of the scripting architecture, with three distinct script sets for VR, HDR and standard gameplay. These have been designed to eliminate mode-specific conflicts and restore features that previously failed in certain modes. For example, some features from GarryFx which can be found in Pure’s spice tab which doesnt work in VR now work flawlessly thanks to dedicated tonemapping scripts for each mode.
Several improvements and fixes have been made to the gamma and LCS versions and some notable ones would be:
A brand new tonemapping pass, which is controllable via the Blue Shift slider in the Tone-mapping tab of Pure PP. This new pass completely changes how GarryReal looks in both the LCS and gamma versions.
Rewrote parts of the fog calculations and decided to use Pure's base fog values as a dynamic base which means fog should correctly adapt to all maps.
Added separate Day and Night presets and sliders for tone-mapping and glare, along with an adjustable Auto-Exposure Target in the LCS script.
Partially rewrote the CBE logic within the LCS scripts exposure handling.
A fix for the purple hue that plagued older LCS versions of GarryReal. You can now fine-tune any remaining tint via the Purple Hue Offset slider in the Tone-mapping tab. (LCS ONLY).
A new tab called Developer which has advanced controls over fog and day lighting presets, as well as colour grading, I showcased and explained parts of this in the preview video above.
A new feature called Ambient Sun Colour Factor which shifts ambient lights hue and level when camera is facing the sun. This works better in LCS but is at 0 by default in both scripts for now.
Completely revamped the UI to take full advantage of Pure’s latest UI features.
There has also been several smaller bugfixes which fixed things like the Tunnel blowout slider and snow breaking the fog calculation as snow wasn't registering as rain which aren't worth noting.
Comments (15)
Ouuu bet, gonna try this now that I got my new pc🔥
Is there still dashcam settings?
really love this filter. only complaint I have is the NeckFx are wild. almost like im driving a street bike and leaning with every turn. Would be cool if you included some different settings profiles for just the NeckFx as it stands I have to reload my personal FX every new pp update
How do I disable the camera shake when the gear is at its max rev
What is that camera mod???
https://www.patreon.com/posts/129702774?utm_campaign=postshare_creator&utm_content=android_share
Hi. Can I ask. I usually use Pure HDR but in the recent csp version it doesn’t look accurate anymore. Will your HDR filter work on the recent CSP versions?
Yes it should but the seperate hdr script is gamma only for now
Thanks for answering my questions, last one, do you use reshade with this videos as well? And do the script sets for vr load automatically? Or do I have to import them through config?
I dont use reshade and the script will load automatically depending on the render mode
And is it possible to show off a bit more vr stuff?
Sure its just harder to capture vr footage
Hi, looks great. Is there a way to know which are gamma dependent and lcs dependent? I hate switching all the time Can I just use lcs and then whatever weather I want? Or does it have to correspond? Looking forward to this
Yeah the lcs version should be able to support any weather
Looks amazing!
