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January 1, 2025

GarryRealV1.16 Release

For help/questions, please ask in the discord -
https://discord.gg/yPQck2UrXH


GarryRealV1.16 can be downloaded here: https://www.patreon.com/posts/garryreal-v1-16-119112971?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

This version mostly focused on visual stability and fixes for issues that have been present since i started the filter. Blown out highlights have been a big issue in both the LCS and Gamma versions as well as unnaturally bright shadows but have now been solved. I mostly focused on features that I have saved for future versions as they required more work. This means that the filter will receive more frequent updates instead of one a month. I decided not to include many pictures as the differences are much more pronounced during gameplay which I will showcase in the next preview video.

Changelog:

Gamma-

  • In version 1.0 i set the lambert gamma to a unnecessarily high value as I wanted bright sunsets and sunrises. This caused a very noticeable loss in detail in textures on cars and maps. It is now back on its default value.

  • New tonemapping presets have been introduced.

    GarryVivid

    GarryCinematic

     GarryNeutral

  • World lighting as a whole has been reworked. Shadows are now illuminated correctly which means cockpits are no longer too bright. Sunlight is also brighter but highlights remain unaffected.

  • UI has also been modified

LCS-

  • The LCS version has received the same treatment as the gamma version.

  • World lighting has been reworked in to act similar to the gamma version.

  • Tonemapping presets have also been reworked aswell as UI. 

  • There have been many more changes that were too small to note down or have been forgotten.