Pre-Alpha Demo Sneakpeek
Hey All!
We've been working incredibly hard to meet this milestone, a demo showing tank operations, and the first pre-alpha gameplay. Thanks to all the Patrons who have allowed us to reach here, and continue to allow us to develop. For all the free members, please consider supporting us - if all of you joined our $5/month tier our monthly budget would more than double, and so would progress!
Best Wishes
Aces & Armour Development Team
Comments (26)
hey wondering i if i could get my hands on this
also if i need to pay id glady pay 20 and below
Will it be possible to listen at the enemy radio by using the same frequency ?
So, no reply to my posts/recommendations from someone at the game? I thought once you joined with Patreon status you would qualify for some sort of response. what gives??
Sorry, your posts got buried in a wave of notifications - have responded. Generally the Discord or direct messaging on Patreon would enable a quicker response
Almost forgot, the short high intensity gameplay for your Arcade has a place but that's why WT is no longer fun to play for me. I played ALL of their maps as they were being put out and many started bigger, but players complained about the spawn points being too far from the fight and they made the maps Smaller. It's like being in a Rugby Scrum or Mosh pit and gets old really fast. Offering BIG MAPS makes it far more challenging for players to "Learn" all of the map's positions hence game play is far more balanced. For your consideration.
Thank you for your consideration of my lengthy posts. V/R, MAX
For the record, IRL many years ago I was a Bradley Platoon Leader and am quite familiar with the Unit Conduct of Fire (UCOFT) trainer and live gunnery (Tables 8 and 12). What IL2 tank crew did get right was the large-scale map, having to conduct road marches to get to the fight, and a long fight. This required mounted orienteering, knowing how to read tactical maps, etc. WT does none of these.
Incredibly interesting, it's great to have someone with this real life experience following the project. That kind of transit time, orienteering, large-scale maps is definitely something we're wanting to capture
I was unsure where to post this, but this thread seemed a logical place. A Long play large map 3rd person "middle option" would fill the large hole that no one to date has filled and in my opine would be a money maker for you drawing players away from WT for a "New" experience.
The issue is that dividing the playerbase between a third gamemode might be a little presumptuous, incorporating these elements into Arcade could be something we'd consider depending on how it goes.
This is why I was excited to see your modeling which looks top shelf, but disappointed with the game play way ahead. I don't know how hard, or costs associated with putting 3rd person tanks on your long play large play map. From my foxhole it seems like it would not be too challenging, but I leave that to your team's capable hands.
The thing is, tactical gameplay like this on a large scale map with infantry really requires a certain level of effectiveness from tanks. Giving them third person controls and a single player controlling the entire thing basically creates an unstoppable machine that could almost wipe all the infantry off the map singlehandedly, and it could easily devolve into a simple tank deathmatch with long transit times.
From a marketing perspective it is my opine that you will need to offer something "different" gameplay wise from what is already out there. IL2 Tank Crew started at 79.99 and is now less than half of that cost due to such a small full sim player base. WT sim player base is pretty small as well, while their 3rd Person realistic and arcade have a large player base up to 200k.
Yes, the Realistic mode we envision is significantly different than anything on the market. We're going to be releasing a concept video before the end of the month that really delves into this.
What this illustrates is that there is no Studio or tank game that offers long play big map 3rd person. IMHO your version of arcade sounds pretty close to WT and your long play sim like IL2. Unlike Air Sim, tank sims are pretty much not played widely due to the single position crew play requirement.
Our concept video of Realistic which will be releasing before the end of the month will elaborate a lot, in summary, it's very different from the IL2 gameplay experience.
Please hear me out. I have been playing WT since 2015 and tried IL2 Tank Crew as well. Both have their virtues and faults. WT is still pulling in players, while IL2 Tank Crew is withering on the vine for lack of players.
A recommendation for your consideration. Along with the Arcade 3rd person 15 -25 minute PvP matches please consider a "Middle option" of Arcade 3rd Person BIG MAP LONG PLAY (2 Hour matches).
great job to the devs out there
We appreciate that!
The radio mechanic is a really entertaining and interesting feature, it will add a great deal of immersion in the game.
Great stuff lads.
Looking better than I expected, can’t wait for this game to come out
Amazing, you and your team might get far, and I hope so
BEAUTIFUL
