A Filling Journey: patch 0.63.12
Hey heyyy, patch 0.63.12 is here with plenty of qol and other fixes!
Patch notes:
- Fixed the letter popping in dialogues.
- Added notofications when character's weight or relationship changes.
- Added a Characters section in the inventory where you can see their current weight, affection level and various story notes (currently mainly for prologue characters, will add more in the future).
- Added a simple guide and more visual clarity to team and deck building.
- Added a deck edit pop-up before all combat encounters.
- Added a "try again" button in case of a defeat in combat.
- Added a discard pile to check and track all of your played/discarded cards.
- Added an action to discard a card and draw a new card in its place for 1 energy.
- Fixed a minor visual glitch with Liora's mouth.
- Fixed the bug where Liora doesn't join our party permanently at the end of Chapter 1 after her chubby ending was reached.
- Renamed the "No target" cards option to be more intuitive.
- Updated a bunch of prologue images for quality, more bloating or story consistency.
Comments (2)
Any timeline of when the next major game update will be? Even roughly?
I genuinely don't know. If the sales increase, I can dedicate more time to the game. If not, it can be even a year until the game is fully completed - if I want to keep up the quality, that is. But I might as well end up making it faster if I get into some perpetual flow state. I was thinking about releasing it in smaller installments. But then the story logic might suffer with the way I have it planned. I keep writing almost every day though so the project is moving forward! :D
