March 7, 2025

Upcoming version 0.42

Hello, Guapo's team!

Here, you have the status of the upcoming version.

-- Status of the upcoming release --

  • Complete:

    • Version started on 03/03/2025

    • Post created on 07/03/2025

    • Post updated on 21/03/2025

    • Post updated on 07/04/2025

    • Post updated on 21/04/2025

    • Post updated on 05/05/2025

    • Version finished on 16/05/2025


-- Goals of this version -- 

  • Events to save Rin - Part E, conclusion: It looks like all the encounters are over! So, what’s next on our adventure?


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-- In progress --

  • ...


-- Finished --

  • Rime (Cloy's ally in the Chibi RPG battle) [XX]

  • The stranger rescued by Cloy and Rime in the Chibi RPG battle [XX]

  • A new island (the floating island, not the whole scenario inside it). The place where someone will live inside our allies' world [XX]

  • New way to activate/change facial expressions. I developed a new option using Spine to streamline this process. It took me more than a day, but from now on, creating these facial expression changes will be faster than ever [PM]:

    • This will only apply when I have the Spine animations for HD faces used in the comments and dialog UI, because Spine allows me to change the animation state for disabled objects, which is not possible with Unity animations.

    • The previous point allows me to change the facial expressions of the characters' HD faces and map models at once, by calling the method only once.

    • If I only have Unity animations for HD faces:

      • I need to re-activate the animation each time the face is reactivated because those animations are turned off every time the object is disabled to switch to another character.

      • I need to code the HD faces and map the models' animations separately.

  • New mouths for Rex's facial expressions (the model you move for the map), which are the same ones used in the latest new scene included in version 0.41 [UA, UC, PM]

  • Improved and replaced the Rex HD Unity model (comments and dialog UI) with the Rex HD Spine model [XX]:

    • Both use the same drawings, but the difference is that the Spine model is animated with Spine, which makes it a better and easier-to-use model. For example, now I can play with the beards, mustaches, and eyebrows because Spine works with meshes, which allows me to change the shape of the images. This means I can modify a beard and adapt it to Rex's big smile without the need to create new drawings to match the mouth.

    • New facial expressions using the new mouths, which are the same ones used in the latest scene included in version 0.41. Now, Rex has a total of 30 facial expressions. Over time, I will update old scenes to add the new Rex facial expressions, but only two or three scenes per version.

  • Improved and replaced the Rin Unity model inside Rex's bedroom with the Rin Spine model [XX]:

    • Both use the same drawings, but the difference is that the Spine model is animated with Spine, which makes it a better and easier-to-use model.

    • The Rin inside Rex's bedroom was the largest Rin model in terms of content because she was used in multiple scenes, including the pregnancy process, walking through the park, delivering dog croquettes, and all the other events related to her menu when interacting with her. 

    • The optional pubic hair option is now available inside Rin's clothes. It will also be displayed on all the Rin scenes where the pubic hair could be visible.

    • Rin HD (face portrait for comments and dialog UI) was updated with new drawings for facial expressions, which are the same ones used in the latest new scene included in version 0.41. Now, Rin has a total of 35 facial expressions. Over time, I will update old scenes to add the new Rin facial expressions, but only two or three scenes per version.

  • Updated scenes for facial expressions only, for Rex and Rin [XX]:

    • The pregnancy process

    • Rin's main menu, inside Rex's bedroom

    • Delivering dog croquettes

  • Conclusion events:

    • Rin:

      • Dialogues & English translation:100%

      • French translation: 100%

      • Programming: 100%

      • Unity configuration: 100%

    • Lorna:

      • Dialogues & English translation: 100%

      • French translation: 100%

      • Programming: 95% > 100%

      • Unity configuration: 100%

    • Cloy A:

      • Dialogues & English translation: 100%

      • French translation: 100%

      • Programming: 25% > 100%

      • Unity configuration: 100%

    • Centaur & Anastasia A:

      • Dialogues & English translation: 100%

      • French translation: 100%

      • Programming: 25% > 100%

      • Unity configuration: 100%

    • Cloy B:

      • Dialogues & English translation: 100%

      • French translation: 100%

      • Programming: 50% > 100%

      • Unity configuration: 100%

    • Centaur & Anastasia B:

      • Dialogues & English translation: 100%

      • French translation: 0%

      • Programming: 50% > 100%

      • Unity configuration: 100%

    • Bear ally:

      • Dialogues & English translation: 100%

      • French translation: 0% > 100%

      • Programming: 0% > 100%

      • Unity configuration: 0% > 100%

    • Bull ally:

      • Dialogues & English translation: 100%

      • French translation: 0% > 100%

      • Programming: 0% > 100%

      • Unity configuration: 0% > 100%

  • Improved versions of the bear and bull's islands [DG, UA, UC]: 0% > 100%


-- Fixed errors --

  • Fixed an error for the save/load UI. If you had 5, 10, 15, 20, 25, etc. save slots, the UI displayed an empty page when you clicked the 'Previous Page' button [PM]

  • Sometimes, when you played the Nyoka team scenes (Mavi's first scene and the Nyoka, Widok, Lumière scene), the camera was not displayed correctly [PM]


-- Planned for an upcoming version --

  • ...

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-- Abbreviations -- 

  • DG = Dialogues and translation

  • DW = Drawing

  • PM = Programming

  • SA = Spine animation

  • UA = Unity Animation

  • UC = Unity configuration

  • XX = All, but excluding dialogues and translation [DW, PM, SA or UA, UC]

  • XY = All, but only one animation style (Unity or Spine) [DG, DW, PM, SA or UA, UC]


-- NOTE -- 

  • I will update this post every 14/15 days.

  • This post could grow after finishing the current points.

  • The points in the bold text show you the latest updates.