Summer Wrap-Up!
Hello, my dear patrons and followers! Today is the last day of summer, and I’d like to wrap things up.
But first—thank you for your support! Without you, we wouldn’t be able to grow this project. Summer is ending, fall is beginning, and as always, that means our community will keep growing. That’s really awesome! And thank you once again for your support.
So, let’s get down to business. I’ll try not to write a huge wall of text, but to stick to just the facts and figures. But I can’t promise there won’t be much text :)
1) We’ve released a whopping three episodes of the game.
That’s almost 3 hours of gameplay. Man, seriously, episodes used to be 15–20 minutes long, but now each one is at least 40 minutes of actual gameplay.
If you unlock everything and try to complete it all, the replayability will let you nearly double that time.
2) Main storylines.
For those who’ve already played Season 3, it’s obvious that ABSOLUTELY all storylines are fully fleshed out and develop. Unlike previous seasons, attention is paid to absolutely every character. Each character’s arc is revealed step by step. The result is a massive whirlwind of storylines that intersect and build on one another.
3) The raw numbers.
Over 1,500 pieces of artwork in just three episodes (some games can’t even boast that many images in an entire game). 100 animations. 1,000+ sound effects, nearly 30 achievements, and nearly 30 hidden images for you to discover.
Your votes and comments influence the amount of content. Yes, yes—and likes, too. And your private messages have an impact as well.
Heck, be active, and your favorite characters will get more screen time!
Now, about what didn’t work out.
We set the bar way too high for the number of non-sex animations—we really want to bring the game to life and add more and more movement and interactivity to it. Because of this, we didn’t manage to release the technical update for episodes 1 through 5.
Why am I taking the time to talk about this?
Because it will include about 30 more animations and 200+ art assets, which will make the game even more dynamic and interesting. Unfortunately, working on Rich and Youn and preparing for the Steam release took up some time, and we simply couldn’t physically keep up and didn’t manage to get everything ready.
By the way, the same goes for the bonus update for Rich and Youn. To be honest, I didn’t think we’d revisit this game again, but here we are. We reworked two scenes there and made one of the models much sexier and more interesting, so yes, we’ll have another Rich update by the time the game launches on Steam (two scenes and their artwork will be visually updated).
https://store.steampowered.com/app/3106240/Rich__Youn/
I can already tell that some of you are closing this post because there’s too much text. But I really want to share the development stages of our projects with you. I hope you find this interesting, too.
Finally, I invite those who haven’t tried playing the new episodes yet to give them a try and support us ahead of the release of our new game on Steam.
Thank you so much, and stay tuned for new releases!
