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December 13, 2025

DevLog: RIP EEVEE (and why I was dumb) + Sneak Previews

Quick reminder: You can follow development more closely on the Trello board

TLDR;

  • Switching from EEVEE to Cycles

  • Adding a dedicated render machine

  • Amazing progress on current scene

  • Planning to rework old scenes once Chapter 1 (part 1, part 2, and part 3) are released

Preface

Let me start by saying: "I'm a huge idiot". I can't believe I've been such an idiot for such a long amount of time. I'll fully admit: I'm a slow learner. BUT I learn the ins and outs so that I can become fast in the long term. This scene has proved that. I'm approaching finishing this scene, and it's barely been 2 weeks! In addition, I'll fully admit that renders prior to this scene are not up to par on what I wanted. But I'm finally to a point where I'm very confident in my speed, workflow, assets, and skill set - and I'll be reworking previous scenes most likely after Chapter 1 is fully complete.

When I switched from DAZ3D to Blender, I saw an opportunity with EEVEE's rendering engine. If you didn't know what that is, EEVEE is similar to a game engine; it prioritizes speed, and is less realistic and less accurate - but again, you gain speed. EEVEE provided 4K renders in under 2 minutes. EEVEE looked pretty damn fantastic, if the scene was simple enough. But as you added other characters to the scene, added the environment, props, etc., lighting becomes more and more complex and tedious, because every shot, you have to move the lights around. It was one of those things that you've got a blind-spot with for so long, that you just don't see it until someone tells you, or you see something new. I'll show you why I was blinded for so long.

Take a look (try not to compare one to the other; yes, EEVEE has slightly lighter color hair) - but just take a look at each of them, individually. They're roughly equal in the fidelity and high quality detail.

EEVEE left, Cycles right

Because, look, while these images are not 100% the same, they still look about equally good!
EEVEE (on the left) took 12 seconds to render, while Cycles (on the right) took 84 seconds to render.

The problem isn't here with one character - it's when multiple characters are introduced, and there's a giant environment to account for, and there's many lights, and there's extra props, etc.. The lighting system begins to fall apart and you need to add more and more lights, move some around, add this, change that, fix that, in order to get it to look somewhat okay. It's ironic, EEVEE is a fast renderer, but the amount of set-up and constant tinkering is astronomically high.

Take the comparison below as an example.

The first image after I changed to Cycles (EEVEE left, Cycles right)

Now, do you see why I was such an idiot?! (EEVEE left, Cycles right - she's in a glass elevator in the 2nd pic, btw)

✅ Last (2) Week's Progress

What I accomplished since the last update:

Scene 9 (~85% done)

If you read all of the "Preface", you might be wondering, "Ah, man. That sucks - you'll have to re-do a lot of things."
Absolutely not! I almost always had the mindset that textures, models, environments, and characters should be able to swap between EEVEE and Cycles without much headache. And I'm going to tell you my friend, that paid off so much. The only thing I had to change was a few lights here and there.

Let me tell you my progress in just two weeks: Nearly finished!
In just two weeks I've accomplished these things:

  • Converted the interior of PRISM to a Cycles-friendly

  • Posed about 130 shots (2 characters)

  • Rendered all of those 130 shots in Cycles (about 10-20 minutes each, still in 4K)

And I'm so pleasantly happy to tell you that I'm just so overjoyed with this progress - it goes to show that I am increasing speed and solidifying my workflow.

⚙️ Technical Corner

Rendering Farm

Okay, it's not as great as it sounds. The "farm" is just a 1x1 meter shack in the back of my decrepit back yard.

I inherited a mid-tier PC from 2017: AMD Ryzen 7, 32GB RAM, NVIDIA 2080 8GB VRAM. I installed Blender's Flamenco, which is Blender's render farm software. Unfortunately, because the GPU is so... so mid, it just instantly crashes because my renders require around 18GB. Anyway, EVENTUALLY, once I get a new GPU for this machine, I'll be using it as a dedicated render rig. Which might be happening soon because I'll also be getting a 3090 soon.

Bye EEVEE

EEVEE is going away, nuii was wrong (again), it's a good lesson to learn.

Okay, so here we go. EEVEE was good for simple things, but I guess, as I got more and more complex, so did the lighting difficulties and all of the complications that go along with EEVEE. It was really great, really fast, and showed mostly okay on most girls - but it was atrocious for Anya; not sure what it was about her but it was so difficult to light her properly and make her look good.

Then came the problem of the interior of the PRISM facility. I really don't want to get into the specifics too much, but think of EEVEE as a game engine. It's strengths are that it runs VERY fast. We're talking 4K renders within 2 minutes. The downsides are many - lighting a very large interior of a building, with only some small characters being lit, and with the global illumination not being 100% accurate - it all just falls apart.

I had been planning to eventually switch back to Cycles anyway - but the very large interior and atrium of PRISM made the strengths of EEVEE disappear. I fiddled and altered the lighting of the scene SO much, that the "SPEED" aspect of EEVEE was no longer the case. As an example, on one scene image (for EEVEE) I spent maybe 30 minutes to 60 minutes just tinkering with the lighting and trying to get it look right; now multiply that by like 150 images, it quickly becomes a nightmare.

Conversely, ironically in Cycles, I actually removed the entire lighting setup and the image was just lit naturally by the scene and it looked WONDERFUL - saving me SO many hours, and in addition we get a visual fidelity bump.

Now let's talk numbers - so far, the rendering speed has not been atrocious. De-noising has also helped. For example, I've been able to put a 10 minute time limit and still get wonderful looking images. (scroll down for the Sneak Peek)

👀 Sneak Peek

💎 Hidden Gems

Check out the latest updates to these amazing games!!!

Moonlight - Episode 2

Demon Seed - 0.4

💬 Community Corner

I'm gonna be real; I feel silly. After seeing the output that Cycles has produced... I'm remorseful that I released what I did. While I love the story - I'm very unhappy with the previous renders. Eventually, possibly after Chapter 1 is fully released (there's three parts), I'll most likely be redoing all of those renders.

See you in the next one! ™️

Don't forget to check out the Trello board for detailed progress updates! ❤️

Comments (15)

J
Jonathan Hang · December 15, 2025

GOOOOOOD MONDAY AFTERNOON, NUII AND EVERYONE 🌥!!!! Sorry, I'm late!!! You're not an idiot... just very ambitious. Don't be a "Paul" now... 🤣. I quite like the Eevee and the Cycles look (even with comparing the Ava Elevator). Nice on all the work 👍🏻 and on the sneaks! Mmmm.... Anya 😛🤤!!! Hope you get that new GPU for that machine. I wouldn't say, "Goodbye"; more like Eevee, the Evolution Pokémon, who's able to adapt and evolve given the situation/conditions and is being sent to go live with Professor Oak in the meantime 🤣. There's just something great/nice about early game render development and seeing the game gradually get better and improve over time and being there to experience it with the Dev. That's an amazing feeling. Again, I was fine with the game originally, but if that's what you think is best. You do you… I'll always have the original to look back on 😅. As always, thanks for the Dev Log, Nuii! Keep on keeping on 😉!!! ALWAYS EXCITED AND EAGERLY WAITING FOR YOUR GAME AND READING YOUR POSTS 🙌🏻🔥!!! Love and appreciate everything! You ❤️, your ladies 😍, your posts/sneaks 🥰, and your game ❤️! Always make my days better 🌈! Thank you, everyone, always, for being in my life and being a part of my weekly routine 😉! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to stay hydrated! And you're never alone ❤️🫶🏻!!! OUR AVNS AND OUR DEVS CONNECTS US ALL 🤗!!! Have an amazing and beautiful week! I'll catch you all—ON THE NEXT ONE ✌🏻😁!!!

r
rannmiumec · December 14, 2025

Those new renders look great indeed. Great job, nuii :D

K
Knug Lidi · December 14, 2025

Oh, and forgot to say earlier - what a GREAT dev blog. Insight into the ins and outs of your process is fascinating. I love when we get peeks behind the curtain and see the wizard's efforts behind the magic.

n
nuii pointer · December 14, 2025

I very dearly appreciate it. Even while it's fun writing these DevLogs, I sometimes stop and wonder if I'm going too far, sharing too much, too often - so it's really nice to see that you enjoy it 😻 I'll see you on the next one!

C
Celeritas.VN • Formula Zero · December 13, 2025

I won't tell you I told you so because I actually didn't tell you so.

K
Knug Lidi · December 13, 2025

Never browbeat yourself over learning something. Skill accumulates, and sometimes learning the hard way makes the skill gain greater. Love what you're doing so far, can't wait to see it!

M
MisterMaya · December 13, 2025

"I'm a slow learner. BUT I learn the ins and outs so that I can become fast in the long term." Bars, can't wait to see more of it

B
Barrabass · December 13, 2025

Yeah why didn't the devs tell you anything about cycles Also pls don't use apple chargers as screwdrivers But all joking aside Absolutely fantastic work Nuii And the work ethic you have is insane, loving the progress you made

B
BigBat_Productions · December 13, 2025

Buddy it’s looking great. I wish someone had told you about cycles sooner. Those devs that hang with you every day could have said something shame on them. Also bro you are killing it right now it’s a pleasure to learn and grow along side you sir.

B
Buff Game · December 13, 2025

Just great. Your renders went from good to fucking amazing in a hearthbeat. Can't wait to see the next chapter in all of its glory.

A
Avaricious · December 13, 2025

Thanks for the update Nuii, hope you have a great week 👍😀

n
nuii pointer · December 14, 2025

Thank you! Always good to hear from you!

E
Escanor El orgullo · December 13, 2025

Ufff❤️❤️

T
TajaRrR · December 13, 2025

Damn.. MC looks even more handsome now 😘

n
nuii pointer · December 13, 2025

Get ready for more skinny dipping special renders of him 😍 (for anyone else reading: this is a joke)