DevLog: Character Anatomy & Animation Prep
Quick reminder: You can follow development more closely on the Trello board.
Last Week's Progress
What I accomplished since the last update:
Scene 5 Completed
Sound design finalized (more minimal than expected, which worked well for the scene's tone)
Custom soundtrack completed - Check it out here: Tense Path
All coding completed
Current Development
What I'm working on right now:
Character Development for Ambrose (Main Character)
Adding genitals for the first animated Scene
Creating control rigs to assist with genital animation and easy alignment (giggity)
Completely reworking skin texture (first version was too pale); needed to be done anyways, considering the newly added genitals!
Adding body hair (arms, genitals, chest, legs); a small detail that is easily overlooked, but it's a detail that should be added to a 30-year-old male 😏
In preparation for Scene 1's full animation (which includes voice acting) animation tests, and animation practice projects will slow down the overall process. Unfortunately, this is extremely necessary to learn animation in Blender 😢
Animation Learning Curve
Playing around with some practice projects and animation tests to in preparation for Scene 1's full animation
Coming Soon
What I'm planning to work on next:
Scene 1 (full animation) Preparation
Converting Ambrose's apartment from Daz3d into Blender
Adding female genitals to Xana and her mirage form
Searching for the perfect male voice actor to play her accomplice
Technical Corner
The "Dicktator" geograft import from Daz3d was way more difficult than expected; this is no fault but my own because I imported the graft after setting up the character. This caused me to have to manually place the Dicktator onto the character rig and manually fix things like UV mapping. This is all part of the process of learning the workflow and how it fits into Blender though 💘
Sneak Peek
4k resolution
Don't forget to check out our Trello board for detailed progress updates! ❤️
