DevLog: Finishing Building PRISM & Scene Progress
(Don't forget to check out the Trello board for detailed progress!)
Blender Progress
As I learn more and more in Blender, I've noticed that I'm more quickly able to set-up entire environments and also create character poses. Growing a library of poses, assets, and understand the workflow better will allow even quicker outputs. While Eevee continues to be lighting fast, it is still a question whether moving forward with it is the correct action.
Scene Progress
Speaking of scenes, the particular scene that's being worked on (Chapter 1 Scene 5) is heavily involved, it has three separate "locations". Again, as assets are developed (in this particular case, the PRISM facility), developing future scenes will be quicker.
Finished
Designing, modeling, and texturing the external PRISM facility
Populating and detailing the city with buildings and environment elements
Parking lot dressing
Security gate + guard
Post-apocolyptic cars
Character poses (total of 80)
Working on
Final touches for the scene
Camera positioning
Lighting
Final renders beginning shortly (thanks to Eevee, this will be crazy fast)
Up Next
Rendering 80 images at 4k
Sound effects
Music
Looking Ahead
I'm concerned what the next scene is going to require: a full interior creation of the PRISM facility. This could last many many weeks, if not months. It's very possible that this would be something that is created as we go and as you explore more and more of the facility.
While mastering Blender's lighting system remains an exciting challenge, each completed asset brings us closer to faster, more efficient production. The foundations being laid now will support increasingly rapid development moving forward.
Don't forget to check out the progress on the Trello progress board.
