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April 8, 2025

News 📰 - April 8th 2025

Hi all, it has been a while since my last update, and it's time to share some info!

1) The AI Pit app is getting a full remaster which will arrive over the next few days as it is currently being tested. I have re-written the code for the app from the ground up as I have learnt so much, and it needed fundamental changes to take advantage of this new knowledge! The remaster will bring the following crucial improvements and many more:

  • AI actually using track pit boxes.

  • A Fully New User Interface (See the image below I have attached for a preview!)

  • Improved pitting for AI when they are damaged.

  • Better Handling of default AC Fuel.

  • Increased compatibility with mod Cars & Tracks.

2) The Quali App will also see some major improvements. I will look to applying formula 1 style qualifying approaches for the AI. This means they will do an out-lap, fast lap and then in-lap back to the pits. This should improve the experience of qualifying sessions further.

3) All apps will also be getting an improvement to their UI as well as general code improvements. Particularly the Rolling Start App, which I wish to significantly tidy.

Once again, a massive thank you to all you members! I'm incredibly grateful for all of you in this amazing community. We have nearly 2000 members, let's push for it!

Comments (13)

A
Alessio · April 10, 2025

Also have a suggestion for the quali app to simulate q1,q2 and Q3, it's probably impossible to split the qualifications in 3 as this is surely coded in the game but what if when the player set the qualification length of 45 minutes it kinds of activate the rule in the app where after the first 18 minutes the last 5 cars won't be allowed on track anymore,after further 15 mins again the last five cars won't be allowed on track and that will leave 10 cars only allowed to track with last 12 remaining minutes simulating the actual F1 qualification system.This will only work when the time is set at 45 minutes by the player in CM so if people wants to simulate for example the qualifications of the years 2000 with all cars on track and 60 minutes that can be done too?

A
Alessio · April 10, 2025

After few tests got the ai always pitting issue fixed, basically the issue only happens on quick race because the AI needs to do 2 laps at least to calculate the fuel even if they start the race with a full tank,this must be coded in the game then,the solution is to leave them to do 2/3 laps and then restart the race and then AI will follow the strategy set in the app,this doesn't happen in weekend mode because the AI does the 2 needed laps either in practice or qualy.

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Niftifious · April 9, 2025

I really appreciate the work you've been doing, and listening to the feedback. Thanks and Good Luck! :)

s
stephane Moreau · April 8, 2025

Could you introduce a pace car in the lua ? i have some test with it

A
Aaron Green · April 8, 2025

Keep up all the fantastic work, it's made the replayability go though the roof for me. I can now have Le Mans races with pit stops and rolling starts all included. Totally transformed the game 💪

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NASCARFX · April 8, 2025

Yea thanks nuzzi ac is so much better with these apps but yea the Ai with the rolling start they should be side by side the whole lap

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Flavio Cardoso · April 8, 2025

Thanks Nuzzi!

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Tony French · April 8, 2025

Would this mean there could be 'proper' support for cars using CSP physics? I.e all the RSS GTM cars with CSP physics can now pit properley? Cheers

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Nuzzi · April 8, 2025

I'm yet to run a test with one of those cars but I'm 99% sure yes! 😄

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Felipe Rojaz · April 8, 2025

Muchas gracias Nuzzi!!!!

d
devil_may_cry 1987 · April 8, 2025

Yes!!!!!!!!

J
Jeremy Yonathan · April 8, 2025

Looking forward to this mate

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Teo Cobos · April 8, 2025

Great. Glad to see that you keep improving