Bug Reporting System
Hi all, the following GitLab repo has been created to allow everyone to create bug reports easily. This system will help significantly when recreating and tracking issues so they can get resolved ASAP!
If you wish to create one, please use the following link, which will take you to the repo where they can be created:
Thanks :)
Comments (32)
Hello, not really a bug, just some suggestions for the rolling start app. Multi class rolling starts should have the gap measured as physical distance between classes or as a delayed start from the grid on the formation lap. The timed gap between classes as it currently is causes the lower class to start the race out of sync with the start/finish line. Safety car starting at the back of the pack causes some weird traffic jams on the formation lap and often doesn't make it through the full pack. My suggestion is to make the safety car start in P1 for formation laps allowing it to properly set the pace without having to slowly cut through the whole pack one car at a time
I don't have a Github so posting a couple of issues here: 1) VRC Formula Alpha cars after very slow with Nuzzi apps enabled (Madring times drop from 1:43.X to 1:50.X) - I think it may have to do with the battery app or it could be they're loaded with fuel because the fuel app is gone? 2) safety car was deployed (again on Madring) and AI cars (non-CSP version) just ignored and drove around. Took many laps for safety car to return to pits, and there didn't seem to be a crash or other reason for the deployment in the first place.
Random pit stops and pits based on the car condition would be great, sometimes I don't want to know when the ai will pit
Great apps,,,, but new full Safety Car, stuck in the pits. any ideas??
Hello! I want to make a suggestion to you. I suggest that you write a program that can let ai according to its tire wear and put it in the pit stop strategy APP, so that the pit stop strategy of ai drivers will be diversified, instead of more than a dozen cars entering the station at the same time, or you can expand the pit stop window. If you do, I will always subscribe to you!
Does anyone know why the headlight not flashing when lapping a car?
Will there be an update on how the "AI keeps on pitting after their first stop in longer Races" will be tackled? I saw a lot of people having this issue
not work with VRC24
ai cars driving through pit lane without pitting then slow on exit.
Thanks
Hi, my cars is rss 2022 , where can i put digital instrument, if i have not data folder in content--cars,- rss 22 ?
tip for anyone who has ther start the race on max fuel bug, you can edit the lua file and remove the SetplayerMaxfuel on start line
and if you want to take it ferther i also modifyd it to set ai to my fuel values so we all start the race on the same fuel level
For the Pit App, it always happens that when the AI makes a pit stop to repair the damage it no longer starts and retires
Same her, but no matter if pitting normaly or for repair... simply won't leave the pits
The AI pit stop strategy app makes me spawn with max fuel even though it's a race for 10 laps and I only set it to 25L, same with AI they spawn with 74L for some reason
same for me I went back to an earlier version.
VRC Indy car na 2021 trying to run a race at Road America. The car start pitting around lap eight and then they keep coming in lap after lap after lap. I tried setting the fuel consumption and tire wire to zero and they still come in the pits I used your pitstop app set them up to come in on lap 12 with a variant of two and they still come in on lap eight and still continue to pick over and over again. Nothing seems to be working with these cars on that track. I’m running csp 2.7
Is there a way to stop them from coming in the pits altogether?
I'm trying to make the AI not stop at the pit stop but I can't, even removing the stopping points using the Pit app mod, they always stop at the pit after the first lap, how can I solve it?
Looks like one of the newer CSP versions has started to cause this. Make sure in the car's data folder, there is a file called fuel_cons.ini If there isn't one make one and add [FUEL_EVAL] KM_PER_LITER=0.0001 save and repack the car's data and that should sort it! Hope that helps, Thanks :)
With the pitstop app, the AI stays there and some cars park outside the pits. GT3 CARS CSP 2.9 Also, when the AI tries to leave, it is teleported right after the pit stop ends. (Problem solved: If you modified a file to be able to walk, leave it as it was before. Nuzzi recommends adding this information! Recommended video to help: https://www.youtube.com/watch?v=gIlfmwm_hWU&t=1s)---That's if the rain is completely strange, if it's raining the AI doesn't enter the pits, and if they change tires from rain to dry or vice versa they will never leave the pits and will teleport infinitely.
Good apps, in general working but some are bugging... Imho to avoid users to download each app individually after individual updates, as you plan to deploy frequent updates in the future, those apps could be consolidated into a single app with the option to disable and enable the apps individually. So just a single download each time with A big change log specifying each change in each sub app. Browsing the apps individually and update them, classifying them, installing them, is time consuming especially for sim racer that are mostly adults with jobs so only few hours per week to play. Time is precious.
I seem to start every race with the Pit Stop Ai with a full tank despite what I ask AC to put in. Is that a feature? Also, how do I tell the AI what pitstops to do - fuel only, tyres only etc? How does it decide?
Yes the max fuel at race start is a feature and then you define the parameter in the pre race setup page for their tyre pit strategies. Thanks :)
does any one know how to install this ? tutorial? AI Pit Stop Tyre Strategy App v4.0
The App comes with a ReadMe which shows install instructions.
good evening. sory to ask , the AI pit stop really works ? are any guide how to?
Match start fuel with AI App and Si pit stop tire can be combined or is it not necessary? P.S. EXCELLENT S MOD
please, how i can leveling f1 cars for realistic races ?
Look on RaceDepartment, there are guys who have posted AI upgrades on the RSS 24 and VRC 24
That is great idea Thank you Nuzzi! Is there a possiblity to use the same system for ideas from us?
