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June 12, 2024

All Apps Update

All apps have been updated!

They each now have a user variable: "allowLowerCspVersions." If you set this to true, you can use the apps on versions below CSP 0.2.3 down to CSP 0.2.0 if needed.

New app versions are:

  • FIA DRS v1.6

  • Blue Flag v1.4

  • Mechanical Failures v1.6

  • Clear Stopped AI v1.9

  • Rolling Start v1.8

  • AI Pit Stop Strategy v2.8

They can each be found in their store pages.

Comments (43)

D
Diegonapoli · August 7, 2024

Hey Nuzzi ! All apps work great on the latest csp 0.2.5 preview, only one question, when using the Clear Stopped Cars app, whenever a Car stops , it shows me the yellow flag for the reminder of the race.. even though the vehicle has been cleared from the track... any way to solve this? does the CSP setting :"teleport to pits" interfere with your app ?

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Nuzzi · August 10, 2024

Hi, most of the time the Clear Stopped AI app works well together with the CSP setting teleport to pits. However, on some versions and setups it can conflict. So I recommend unticking everything in that AI Retirement sections settings if you have the Clear Stopped AI app! Thanks :)

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Robert Finnegan · August 2, 2024

Hi all. I just installed the Rolling Start app on CSP 0.2.5 P1 and get a white flag on start and it does not go away, the lap counter in the centre does not count down either. Anyone having this issue or may know why? Is it CSP or Nuzzi app causing this? On CSP 0.2.4 P1 all works just fine. Obviously, I am back on 0.2.4 P1 for now but rather run 0.2.5 P1. Please help. Thanks.

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macbtz · July 31, 2024

Ac and I are glad to see you back!

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macbtz · July 22, 2024

Nuzzi has not appeared here for more than a month, I hope it is because he has taken a well-deserved vacation. Its applications are very good for assetto corsa offline.

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Felipe Rojaz · July 21, 2024

We need new updates please!

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Nuzzi · July 31, 2024

Unfortunately, really busy with work and family lately :( . I have been able to set up GitLab repositories for each app now. Hopefully get some time to do some code updates soon!

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Simone Di Bert · July 20, 2024

Hi Nuzzi, if you configure the starting grid with F1 cars from different mods, not everyone will fit the same tires. For example, if everyone has to start on M tyres, the RTT Formula 2024 cars will use M tires while the RSS Formula Hybrid cars will use C4 (the Soft tyre). This happens because RSS cars have multiple types of tires and do not match the tires of other mods. The RARE mod managed this difference for example. Thanks in advance and keep it up, you're doing a great job!

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Nuzzi · July 31, 2024

Hi, yes, currently the app sets the car's tyres based on the numerical value of the compound rather than the actual name of the compound. I may be able to change this in the future to better support races with multiple types of cars. Thanks for the kind words and support!

r
rick · July 18, 2024

track pyshics enabeled restart from cm to apply fix ????

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Nuzzi · July 31, 2024

Hi, that means close the current session, then restart it from content manager to allow the track physics enablement to be applied. Thanks

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Fr BU · July 16, 2024

HI, I am very interested in your apps but I don't know if they can be adapted to an endurance racing project. For precision, can we program all the AI pit ​​stops for a race of 320 laps (which corresponds to approximately 24 hours)? Is it also possible to program AI abandonments over such a long duration and such a large number of turns? Regards

m
mkay_sg · July 11, 2024

I figured something out - sorry for looking into your code. In ManageAIPitRequests(), the second if clause for cars that have missed their pitstop was causing them to request a second pit stop immediately when they cross the finish line and leave the pitlane, due to +1 to pitLaps[a]. I added a condition to both ifs: aiDrivers[i].pitStopNum == a to ensure that the number of completed pit stops (initialized as 1 but is actually 0) matches the 'a' value. This introduces a check where if they have not completed the expected number of pit stops when they are on their pitlap (or pitlap + 1), then they should pit. This prevents them from teleporting to pit a second time when they cross the finish line and exit the pits. I'll try this further with more testing / multiple stops. Cheers.

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mkay_sg · July 9, 2024

Heyya, ever since I got onto AI Pit Stop Strategy 2.8, I've been experiencing issues where sometimes the AI gets stuck in the pits and change to a tire compound they should not be changing to. They are kinda glued to the pit stop, and are re-pitstopped again. Could you look into this? I'm on CSP 0.2.4-preview1. Thanks!

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mkay_sg · July 9, 2024

Just to add - I experienced this on circuits like monaco1988, imola1988, vrc_alabama, m08_autopolis. The pit stops were within 5 to 10 seconds.

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Vegard K. Bakken · July 9, 2024

As an avid offline racer, I'm looking forward to trying your apps! Hope they will further add to the AI race experience and make races even better and more customisable. :o)

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stephane Moreau · July 4, 2024

I've tested Rolling Start with a value of 85 in variable rollingLapSpeedLimit , there is no crash with modern car, And more realistic for me

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Dustin Dooley · July 4, 2024

I tried 2 modded tracks - spa 22 and Le Mans - on both tracks I found if I go straight to race it works fine. If I do weekend it seems like only cars that out in a valid lap in practice and have no incidents are getting off the line when I get to the race session.

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Mil · June 29, 2024

makes sense. That said I use exclusively moded tracks, and for the same track, for exemple Sebring 1966, sometimes it works, sometimes not.

M
Mil · June 27, 2024

After further investigations, I can tell that for the same race configuration, sometimes all the grid starts normaly, and sometimes all the grids get stuck! This is with the last CM, and last CSP. And this is for pit and/or mechanical failure and/or blue flag app. Can you help Nuzzi?

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stephane Moreau · June 28, 2024

After few test it seems depend of track if kunos or not so I use Kunos for debug because all mods tracks doesn't the same setup base

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Wolfeezz · June 19, 2024

Is there any fix for some of the ai coming into pitlane again after already doing their scheduled pitstop?

ツ
ツ striker · June 18, 2024

Can you make that ai will go back to race after retirement?

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Nuzzi · June 18, 2024

Hi, id love to be able to enforce ai fully retiring or rejoining but assetto corsa has been very temperamental when i have tried to add that unfortunately :(

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Julien Millour · June 18, 2024

there is a button when you click on the app in games. It adds 2 lines at the bottom of the surface.ini of the track

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Jerome Inen · June 18, 2024

Hi, I've bought the AI Pitstop ad but in game the report is I should 'enable track/or setup track physics'. I can't find that option anywhere on Content Manager. I've also checked the ini in the app, but that seems just fine. Anyone got an idea?

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Benny89 · June 18, 2024

Unfortunately, the Blue flag app doesn't work at times. Even when the vehicle maneuvers are shown in the lua debug, the throttle limit doesn't change. Sometimes, however, no maneuvers are shown in the debug. I don't get any error messages. Since the problem isn't really reproducible, I can hardly use the app. The problem affects 1.3 and 1.4.

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Mil · June 17, 2024

so I upgraded to csp 2.4.preview 1 and it's better but... still some cars are stuck on the grids. Also Mechanical failure sometimes works, sometimes don't. Also It would be andy to get acces to the settings in the qualifying setup, not only in the race setup. Overal your apps are interesting but I suspect that for me, they don't deliver their full potential :)

M
Mil · June 24, 2024

I updated to the latest content manager, and now it works better!

a
anonvonpolen · June 16, 2024

Hey, I have a small question regarding the Pit Stop Strat app - is it possible for you to add a variant for older cars, that according to "their" regulations could only use two compounds in a race and not three? What I'm talking about is: right now, the app gives AI the choice between softer or harder compound than the one set as default (from what I read in the code), per current F1 regulations. It's kinda... not great, when racing in IndyCar or pre-slicks F1 (2007 for example), you have to deviate from historical accuracy.

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X90 · June 16, 2024

Hey Nuzzi, wanted to let you know that while the Pit Stop Strategy App 2.8 is working great, it is also activating in all online events - whether it's a race or not. This means that it's editing the surface ini of the track even when doing online/league races - so the next time I try to enter the server, I get a checksum failure. I think the app is supposed to activate in single player only, as that was how it was in earlier versions. Likely a squashable bug. I'm on latest CSP 0.2.4p1.

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Nuzzi · June 16, 2024

Hi, yeah, the app itself will disable when you go into online races. However, you need to press the Disable Track Physics button when in a single player session on the track first before going online. Thanks :)

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MadPanda · June 14, 2024

Hey Nuzzi, i dont have paypal or a creditcard. Is it possible to pay with Ideal?

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Nuzzi · June 14, 2024

Hi, sorry I'm not sure as Patreon handles all the purchasing.

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Alexander Rendón · June 14, 2024

I have the problem that some AI drives enter to the pits twice (even when I configured just one stop) They enter in the lap that I configured and in the next lap enter to the pit again. I used csp 0.20 and 0.21 but in the two version I have the same problem (even when I configured 0.21 and 0.22). Another problem is that AI after their pit stop they retired of the race, that thinks happened all the time and it'd get very frustrating. In this new update apps that bugs will be fixed ? What kind of solution has it? I'm new in assetto Corsa and I'm playing a championship offline in indycar 99.

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Nuzzi · June 14, 2024

Hi, I recommend trying on CSP 0.2.3. If the error is still there, then send me a message with all the details, and I'll have a look into if this is a bug. Thanks :)

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FederaL E-Sports · June 12, 2024

hey nuzzi my AI when it goes to the pit via the app some enter and leave others withdraw from the race how do I fix this? especially in the RSS GT3 when I set the pit to be 20sec

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Nuzzi · June 13, 2024

Hi, I would check the Lua debug app to see if there is any logging to give more info on what is happening. If you are using the clear stopped AI app, I would check the logging for that too. Some mod tracks don't have pit-lanes properly implemented and that can make the clear stopped AI app think a car is stuck when actually it is doing a pitstop.

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stephane Moreau · June 12, 2024

Just a question about Clear Stopped AI , in a weekend session it's possible to add restart a car in practice session from pit ?

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ShaunCurtis · June 12, 2024

Getting a bit confused. Which preview build do u recommend. At the moment I am on the latest public building.

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Nuzzi · June 12, 2024

I recommend the most up to date version so your all good 👍🏼

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Felipe Rojaz · June 12, 2024

AI Pit Stop Strategy v2.8 does not appear to download brother

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Flavio Cardoso · June 12, 2024

The same for me. What about the yellow flag app?