App Update: Mechanical Failures App v1.3
v1.3 fixed a minor bug:
Randomness was not working properly on first load up of each session. (Now each time a session is loaded from Content Manager, the randomness selects drivers/cars correctly.)
https://www.patreon.com/Nuzzi/shop/mechanical-failures-app-v1-3-172831?source=storefront (embed)
Comments (7)
CSP 0.2.3 preview 1 here. When I enable "tracks physics" some AI get stuck on the grid. Restarting session used to overcome the problem, but not anymore. BTW I'd like to know what this "track physics" option do. Is it related to extended cars physics?
Hi, I haven't supported CSP 0.2.3 as it is not fully out yet. Once it becomes fully available, I will update the app to support it. The track physics button edits the surfaces.ini file for each track it is used on, which allows the code to have access to physics functions, so it is unrelated to the extended cars physics option seen in content manager. Thanks :)
Nuzzi, just a quick question: Does mechanical damage need to be activated in content manager to trigger AI failures? If so, what "%" is the best? Thanks.
Hi, Yes it needs to be activated, I usually run it with 50%. :)
Looking at the app, I guess it would be quite tricky to make the failure chance different per car? When playing with AI I mostly do 90s/70s F1 and would be nice to replicate the failure some specific teams had. Even with some manual settings in the config file. In any case a great addition to AC, thanks!
I assume there's no chance this app could work with CSP v1.80? Would love to use it but have chosen to stick with an older version of CSP.
Hi Shane, Unfortunately not, the code library used only became first supported in CSP 0.2.0.
