App Update: AI Rolling Start v1.6
V1.6 Fixes a couple of the bugs introduced by the new class system in v1.5.
Comments (14)
Hi, I cant get any of the options to showup within the app on how to set speed, distance etc.
Hi Scott, I haven't got the UI created for the rolling start app yet! If you open the Nuzzis_Rolling_Start_App.lua file. At the top, I have left the user vars for you to change settings to your preference. Thanks :)
Hi Nuzzi, thanks for doing this great mod. I must be doing something stupid, I cannot get it to work. I have tried CSP versions, installing / uninstalling / installing, different tracks. But the start is just normal every time. Is there something I am missing?
Hi Nuzzi! Loving you work but finding rolling starts are not working for me at all. When I start a race session all the cars will roll forward, stop, then get sent to the pits. If I restart the session they all just race as normal. Have tried on CSP 0.2.3, 0.2.2, 0.2.2 and 0.2.0. Have deleted and reinstalled and have tried with and without class starts. Any help would be appreciated.
Hi, thanks for being a member, I'm really glad you are enjoying the apps. Do you get any information from the LUA Debug App, it might help point us in the right direction.
How do we remove the speed limiter for our own car?
Deleting, or commenting out, line 163: physics.forceUserThrottleFor(0.25, 0) will remove the speed limiter for the player. :)
Hello Nuzzi. CSP version: 0.2.3 preview1, Patreon version I don't know why, but every time I try to do a rolling start, 90% of the cars I choose (from VRC and RSS, so basically prototypes, old GT cars and Supertourers) remains stuck on the grid without moving and thus retire immediately. I tried to tinker with the settings (changing throttle limit and speed , enabling and disabling the class feature), but to no avail. I tried on different tracks to see if was a problem with the grid itself, but the result is the same. Could you suggest some actions to take?
Hi Simone, I haven't got CSP 0.2.3 supported yet, and it appears to have some AI changes which are very likely causing your issues. If you can drop-down then please do so, if not, once the version becomes fully available I will make any changes needed so it is supported! Thanks
Works now :D after the first 1.6 install it didn’t and I had the same problem as I mentioned before. But then I unchecked the ‘use sparse grid’ option in the new Ai behaviour section. After that it worked like it should I guess. Only question I still have is, would it be possible to keep the rows a bit closer and tighter behind each other and really as a two lane row rather than a string of slower driving cars who drive behind other than next to each other? Nevertheless cheers for all your hard work and quick response!
hey nuzzi, Before I buy the rolling start app, I would like to know if you have edited the startup process? So that not everyone sets off at the same time but car by car
Hi AndaleO, there are two ways you can choose how the race starts. 1) All start together when the first car crosses the start line. 2) Each car class starts one after another with a time gap in between. For example all gt3 cars start then 5 seconds later all gt2 cars start. Hope that helps, thanks. (I will make a YouTube video to show the app working soon)
Unfortunately, still have the same errors from my comment on v1.5. Unable to get the app to work. Tried with releaseInClassOrder enabled and disabled but still no luck.
Hi frank which CSP version are you on?
