30 Days - Version 0.3 Download... and Changelog.
Finally. Two weeks have passed since the release of version 0.3 (only for Patrons) and today it's time to release the download for everyone...
GoFile Win/Linux ---> https://gofile.io/d/9EVxQ2
GoFile MAC ---> https://gofile.io/d/RkwXG8
Pixeldrain Win/Linux ---> https://pixeldrain.com/u/Az1nicGe
Pixeldrain MAC ---> https://pixeldrain.com/u/o3BD5kd2
Mega Win/Linux ---> https://mega.nz/file/EbEzVAIA#ndi7dAsgayPhShA9gJ76ytxCQU6G2h0kPv80IAcvvJY
Mega MAC ---> https://mega.nz/file/Jf8x0L5L#cv9mV1TlBoKL6QLnyWtELiUSn2H803Xj9v2cSTcd1us
Unofficial Android port. If you're interested check this out: https://www.patreon.com/posts/why-not-android-113785615
Changelog V 0.3:
1034 new images, divided into 784 normal images (some of them are used in sequences anyway as I have done in other occasions) and 250 images corresponding to real animations in 30 FPS. With this the final count of images in the game amounts to 2186 for now.
The new words (corresponding to all the character dialogues) in this version are 9835. Given my actual reading speed, this converts to more or less one hour and ten minutes of new gameplay. The total number of words in the entire game, with this now amounts to 32305.
All saved games from previous versions are still compatible and I have finally (yes, this time I really did it) eradicated a small bug related to the starting point of those saved games.
It should be remembered that this update is entirely dedicated to expanding the events in the secondary branch, where Sally dies. So if you've already played the other side, don't do it again because there's nothing new there... The next update (v 0.4) is the one that will continue the main path... Anyway, I imagine that everyone who plays this is trying both paths... I guess, I sincerely hope so... because the information is compartmentalized between both routes.
If you want to get a clearer picture of "what the hell is going on", you have to really explore the two paths.
One last thing. I've decided not to put the new lines of code in the changelog anymore because I've realized that it's an irrelevant piece of information (although many others do it, I myself did it until recently).
A programmer can easily "inflate" the number of lines of code without it really meaning much for the player. If you use ATL (Animation and Transformation Language) to make animations it's easy to have hundreds of extra lines of code that the player will only see translated to a few seconds in the game. And if you put animation after animation after animation together, I can have thousands of extra lines. Heck a simple variable declaration can have 100 lines of code and you won't even notice... Or I can artificially inflate them to make it seem like there's more work going on. That's why, when I realized, that I decided not to do it anymore and instead refer to the number of words in the dialogs.
Well, I hope you like this. See you soon.
Comments (2)
I like the story so far but I am a bit puzzled about the version number. It says 0.3 But the story ends when day 1 is not yet finished. The titel says 30 days
It's a game in development. A huge number of developers publish their work on Patreon when it's in full development. Patreon is something like a crowdfunding platform for us. Especially considering that many of us do it without the final intention of actually selling the game, but rather leaving it as a freely distributed product.
