Weekly report Number 2.
Hello, my future readers.
Everything is going as expected. So far I have 532 rendered images completely ready and the lines of code created are exactly 2030. If everything goes according to plan, I should finish the renders in less than a week. But that's not all, the code is not a problem because, as I have said before, the code is made as the renderings are created. The next delay will be due to something that is also planned and it involves completely redoing about 5 or 6 images that have defects that I did not see at the time, but now that I have been gaining experience and reviewing my work, I have realized that they have some details. And if I hate these details when I see them in other games, obviously I must solve them in my game. These are some images with some faces with a "fish effect". This effect occurs when the camera is focused very close to the face and with the wrong lens. DAZ can be quite realistic at times with the camera treatment and this is what can happen when some camera values are neglected... Real world problems carried over to the virtual world.
After redoing those few images, I must incorporate sounds. At the moment this is like a silent movie and that is another small detail to resolve. Maybe everything will be absolutely ready in about two weeks, or maybe not. It all depends more than anything on what I can do with the sound.
Anyway, the light at the end of the tunnel is getting closer every moment...
