Futures Mod And fix for wuwa?
The next characters I want to complete are Candace and Dialyn, I will focus on Dyalin first since she is the most complicated
I was trying to find a solution for the wuwa textures I didn't find anything, programming is definitely not my strong . Some characters load the textures but others don't and if the camera moves away it loads the model by default, example image
We just have to wait and see what happens with the XXMI launcher
Comments (7)
Tu mod de chisa no se rompe
cartethyia luna and others
Yes, many stopped working but only the textures, some I think I can fix, but if the camera moved too far away they stop working
I’m not sure if this helps since I’m don't know anything about modding but from what I understand, LOD has about 3 or 4 levels (LOD0, LOD1, LOD2, etc.). LOD0 is the highest level of detail, which is what WWMI uses to load mods and what appears during close-ups or in the character menu. It seems the current WuWa patch is switching these levels automatically based on camera distance. I was wondering: is it possible to set conditions in the .ini file in WWMI to load the modded texture depending on which LOD the game is currently calling? For example, if the game switches to LOD1, WWMI would detect it and trigger the modded texture for that level too. I'm don't know if i'm being clear.
Indeed, the game does it automatically, but I don't know if it can configure the WWMI .ini (I don't know much about programming and I don't know how the WWMI code works) The only thing I could think of is to manually load each texture of the Lods level but if the camera is too far away it stops working, for now it only worked in Female Rover and Cantarela, Baizhi sometimes work, in Augusta and Changli, are not stable
No worries on the WuWa mods, but thank you for trying anyway. It seems like this time around, it will take more time to fix them. Besides that, keep up the good work :)
It's a wait and see game, eventually they will find a fix
