Broken Texturas WUWA 3.0
the fateful day arrived all the textures were broken,
Another temporary solution 2 , until Kuro Games stops releasing updates to fix the optimization issues, and some day XXMI can be updated.
First, open the XXMI launcher. Open settings
Find openengine.ini and open it
In the "[Console Variables]" field, paste the following: r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-24
r.Streaming.MinBoost=30.0
In the
[SystemSettings]" field, paste the following:
r.Streaming.UseAllMips=1
I leave you a temporary solution credito a Woju 1
https://youtu.be/r6LvKIKQePs?si=y3i3XwUw6zJ6m3G6
what it looks like the mod is broken
but if you go to graphics settings and you set LOD Bias to very high
It will fix them but it will demand more from the GPU
I was trying to update the mod hashes but every time I start the game they change, for example, Phoebe has all these new hashes which causes the mod to be too heavy
before 161MB
after 560 MB
I will try to find other options
Comments (3)
Hope you can figure it out! Take the time you need to do so, though. 👍
Thank you for your effort. Regarding the hashes and size issue, I see that you prepare each of the existing hashes with a specific texture file. even though several hashes can use the same texture file (meaning you create more than 1 texture file that is actually the same, cmiif) is it possible to not duplicate the texture file, and just edit it from the .ini file?
I'd actually be happy to DM you if I want to discuss this further.
