Recap.
Hey everyone!
Over the past few months, I’ve been upskilling in animation. On these courses, I learned body mechanics and workflow. I couldn’t grasp this workflow/technique for years but thanks to the teacher, I got it down in just a couple of months (but I know I still have plenty of practice ahead).
Ada animation (WIP gif above) is fully hand-keyed - no mocap, no procedural modifiers. Every micro-movement was animated manually.
To work with this workflow, you need a specific level of rig, so I also took a rigging course:
I did some testing on the Marvelous Designer -> Blender pipeline:
Currently, I’m working on several animations in parallel.
Huge thanks for supporting me. I see all your donations and comments/messages (as long as my DMs aren’t lagging :)). If something didn’t come through, feel free to resend it.
Comments (6)
Yoooooo that's awesome! I'm proud of you taking this challenge and working so hard on it! :D These first results look great already
Holy shit it looks incredible
Would like to know where to learn this as well. That's some good animating.
Exciting stuff! What courses were these, were they offline ones? Also that gif looks fantastic. blessed ada fan here
thanks! online courses from people working in the industry
You're always doing amazing work. Always happy to support whenever I can and able. You have grown a lot and cannot wait to see how far you take yourself. ✌🏻
