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September 6, 2026

Recap.

Hey everyone!

Over the past few months, I’ve been upskilling in animation. On these courses, I learned body mechanics and workflow. I couldn’t grasp this workflow/technique for years but thanks to the teacher, I got it down in just a couple of months (but I know I still have plenty of practice ahead).

Ada animation (WIP gif above) is fully hand-keyed - no mocap, no procedural modifiers. Every micro-movement was animated manually.

To work with this workflow, you need a specific level of rig, so I also took a rigging course:

I did some testing on the Marvelous Designer -> Blender pipeline:

Currently, I’m working on several animations in parallel.

Huge thanks for supporting me. I see all your donations and comments/messages (as long as my DMs aren’t lagging :)). If something didn’t come through, feel free to resend it.

Comments (6)

S
SomeNerdyGentleman · September 7, 2026

Yoooooo that's awesome! I'm proud of you taking this challenge and working so hard on it! :D These first results look great already

J
Jujuu2 · September 7, 2026

Holy shit it looks incredible

W
WongAintWrong · September 7, 2026

Would like to know where to learn this as well. That's some good animating.

L
LeftMacaroon · September 6, 2026

Exciting stuff! What courses were these, were they offline ones? Also that gif looks fantastic. blessed ada fan here

S
Stay Cute Pls · September 7, 2026

thanks! online courses from people working in the industry

C
Crimson Machete · September 6, 2026

You're always doing amazing work. Always happy to support whenever I can and able. You have grown a lot and cannot wait to see how far you take yourself. ✌🏻