Mr. sinister in progress...
Back to Sinister!
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Comments (7)
I really like the cloning a regular enemy idea…maybe a hyper at medium special… what’s funny is that circle comes back around. I sprited the original sinister helper for this game with him pointing to the sky with one finger held up for an energy attack, then I gave big pimp the same idea for his Mugen version (electric field special and hyper)….now you are using his sprites for a full char replacing my helper…that is crazy inception Where the idea came from: Gentlemen of Leisure: X-amining X-Factor #39 halfway down the page Idea for a run or dash u can also use MvC blackheart’s dash) Lastly like your phoenix he can have a chance to resurrect after death
I'm so incredibly excited he's finally on the way. I've been waiting for so long. I was even just thinking about this a couple days ago
Z.VITOR....Future Punk está em alta lembrando de personagens e jogosicônicos como Juiz Dredo, Robocop, Predador etc. Pensei muito massa um Jogo que podessemos jogar com o Purosuco dos anos 90 .. tokusatsus e robos. Envolveria todos os RETRO FUTURISTAS desde MegaMan, KamenRaider, Medabots e por assim vai um jogo com tantos personagens como no universo DC e Marvel. ArmoredWarior, Captain Comando e The Ninja Saviors seriam o multiverso perfeito para as Fases
Hm, coming up with moves for him must be a bitch. Here's an Idea: for his radio call, have him clone the stage's Boss on the spot. Also, some moves with his cape splines, since it's a lot of blades.
Sinister just needs to be what he always is, a slimy, flamboyant copycat, everything he does is something an existing mutant does better, he just does it with more showmanship. That being said, it does still make it hard to pin down which exact powers he should have, since he's constantly changing and updating himself...
Nice
Great work as always ZVITOR.
