Weekend News.
Hello, the last few days haven't been very fun, lots of work, but nothing to show for it visually.
A problem was fixed in MIW, the movement of the jump after running was the same as the normal jump, which frustrated expectations a little since this doesn't happen in all beatnups. The problem in MIW is that even a simple modification like this takes a lot of time, since everything here is x 100+ for each character in the game, and in this case I had to add a code for all the ships of each character to prevent them from jumping.
In addition, the characters cancel the damage pose with dodge if they press block, but for strong characters, who have a short dodge, this is very useless, so I've been working on a parry for strong characters that will be in the remake of Cap & Avengers, depending on the reception I'll see if it's worth adding this for more characters or all of them.
And in the review of characters with bad palettes, we have X23, I'm separating her colors,
And it's too early to promote, but I'm dissatisfied with Magik's look, I think a rework should happen.
Have a good week everyone and thanks for the support.
Comments (12)
Love the Rogue sprite!
Also I think a parry would be good for strong characters. Smaller or agile characters should stay as is, but for stronger chars like hulk Thor etc a parry would be nice and would be cool if it worked like street fighter 3 or 6..wouldn’t even require any new animations
I like the current sprite for magik albeit I would like a demon form. I guess if you end up scrapping the sprite hopefully you repurpose it for at least an npc as another char . Possibly Valkyrie?
Marvel cosmic invasion has added she hulk to the roster..maybe some inspiration can be found?….. https://m.youtube.com/results?sp=mAEA&search_query=marvel+cosmic+invasion
will change our she hulk to robsonMSH later
I would absolutely adore a parry mechanic, would add a whole new layer to combat, so I'm interested to see how that ends up working. The only potential issue I can see coming up with that is that parrying usually requires some kind of indicator, like a wind-up animation before an attack, so that you can tell when an enemy is about to strike and get a chance to parry them.
Hmm, essa lance da esquiva ao receber dano é meio preocupante. No noturno por exemplo, ele já faz algo assim e não gosto do resultado, pois normalmente você faz isso pensando em defender e aí já acaba em pé, porém sem reação. Ou seja, você apanhou duas ou mais vezes que o necessário se tivesse simplesmente caído. Fora que alguns personagens podem ter problemas em fazer isso perto de buracos.
noturno e estranho tem isso né? vou tirar
Hmm I like Magik look , especially her pose , but I’m also interested in what you come up with 🤔
Tranquilo, mestre Z! A gente admira muito o que você faz por esses jogos. Obs: essa pose é muita covardia! 😏
Good time to use Iyo from Ghost Chaser Densei/Denjin Makai and make a better Magik, complete with Darkchylde mode
Uh Rogue…you’re being attacked. Can you stop posing for your Instagram? Love the updates to the games and the effort you put into everything you make. Hope you’re having a good one :)
