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July 1, 2026

New physics system sneak peek πŸ‘€πŸ˜ƒ....

TL ; DR : Just a quick vid to show something I have been working on, the video is the 1st version I tested in the headset and for this stage it's working pretty well.

Long version πŸ’€ :

Hannah in one of her clothing outfits has interaction physics but it's limited and it's not much good to be honest and I've kind of abandoned it, I've learnt a lot since then. What you see in the video will work with whatever clothes Nova is wearing and it doesn't interfere with other systems so much, like Hannah's did.

After Nova I will add it to the others.

Still a fair way to go but the basics work, really pleased to be honest. I was just watching some inverse kinematics videos last night on YouTube and I realised my approach with Hannah was all wrong, it didn't need a ragdoll, it needed procedural animations hooked up to inverse kinematics, which is inbuilt to Unity with their Animation Rigging package, no need for 3rd party assets etc.

The update is taking a while and still needs a fair bit to do on it because it will contain several major things :

  • New achievements/progressions/levelling system, basically some relationships/personalities will be locked by default and must be earnt! And there's a progress menu page to see how you've progressed in the app i.e. number of hours spent in it, number of positive emotions invoked, etc.

  • There will be a way to talk to the avatars via a keyboard in addition to us speaking.

  • The new T800 Terminator avatar.

  • Having 2 avatars on screen at once, first of all with Patrick (who looks like Ben but is a different character), and Tanya. More will come and eventually I want to add 3 or more avatars on screen at once, depending on GPU performance.

So it's taking a while and might be up to a week or 2 away from ready, but this is the biggest update for as long as I can rememberπŸ‘

Quest 3 mixed reality - TykeAI - **Full body interactions** - First look πŸ‘€ #tykeai #virtualreality (YouTube)