Dev Report – July 2026
Hi everyone,
July felt like one of those months where the calendar was moving faster than I was. Between game development, technical work behind the scenes, and various things outside the project, the weeks disappeared almost instantly.
Still, quite a lot was completed, and the July Dev Report is finally here. So, let’s take a look at where the development currently stands.
New Game Locations (100%)
I’ve fully completed the new playable areas: two entire sectors, along with several additional smaller rooms and zones.
This time, developing the locations took longer than it did for previous updates because I’ve been putting more and more attention into level design. I want every room and corridor to have its own distinctive features, making the environments more memorable and helping players navigate them more easily.
Two Versions of the New Outfit (100%)
I mentioned the new outfit in the previous Dev Report, and work on it is now fully complete.
Personally, I think it ranks among the best outfits currently available in the game. What do you think?
New Spatial Puzzle (100%)
A new spatial puzzle related to the Parasite’s influence on the environment has been added.
As with some of the previous puzzles, players will encounter it only once during the main storyline. After that, the same mechanic will mainly appear as an obstacle on optional exploration paths.
Dialogue Audio Tracks (100%)
All dialogue audio tracks for the new cutscenes and gameplay sequences have now been edited and prepared.
I also worked on improving the overall audio balance, particularly the voices, so they should sound clearer and remain more consistent regardless of the camera’s position.
Cutscenes
Work on the new cutscenes has begun, starting with the most challenging scene I’ve ever had to create. It includes almost five minutes of uninterrupted lip-sync, dialogue, and interactions between multiple characters. Naturally, this requires a significant amount of time, but I want to give this scene as much attention as possible, since several important story events take place during it.
New Animations
Work continues on the new animations for the upcoming update, along with improving and replacing some of the older ones.
New 3D Assets
As has become tradition, several new 3D assets were also created for the upcoming update to make the new environments more detailed and distinctive.
VPS Server Migration
This isn’t directly related to new game content, but it is still an important part of the project’s development and infrastructure.
Due to the unstable performance of the previous VPS provider used for key generation and verification, I decided to move the entire system to a new and more reliable server. During the migration, I also made several improvements aimed at increasing the overall stability of the service.
Hopefully, players won’t notice any difference at all — which, in this case, is exactly the desired result.
Project Backup System
The project has grown considerably over time, and the thought of potentially losing years of work can sometimes be genuinely terrifying.
Because of that, I created an automated backup system that generates a separate copy of the project and stores it in remote storage. This means that even if something happens to my main PC or local drives, I should still be able to access and restore the project from anywhere.
It may not be the most exciting development feature, but it definitely helps me sleep a little better.
Next month, I’ll have to take a mandatory break from development for around ten days due to important personal reasons. Because of that, I can’t promise that the next Dev Report will be especially packed with content.
Nevertheless, I’ll try to use the remaining time as efficiently as possible, with most of the work focused on the new cutscenes.
Take care of yourselves.
Best regards,
Kodman
Comments (14)
It might just be my impression, but I felt that the door at the end of Version 4.7 is the same in both the main story and the TEP. Maybe the next uptade may answers me?
Yes, you're right — the doors are indeed the same. However, the next update won't answer why. You'll have to wait a little longer before that becomes clear. 🙂
How can I find all the outfits? I've searched the map from beginning to end and I've only found the ERT outfit.
Hi. Check the #help-gameplay channel on the Discord server. There's a video walkthrough there showing the locations of all the outfits in the game.
Ah! I'm so excited to see more of this game, This is by far one of the best games Ive played in recent years
Nice! Happy to hear about the progress and excited to see where this project will end up! EDIT: Just curious and it doesn't affect where I stand in supporting this project but have you used any AI tools to help in development?
Hi! Thank you for the feedback and for your support! As for your question, no, I don't use AI tools to create any of the content or assets in the game.
Hey Kodman, I realize you're flying solo on this project and there's only so much you can do, but maybe later down the line you can incorporate more impregnation into the game. Like say, when you lose all health, you become a breeding slave to the infection and make animations centering on that.
Hi! I don't currently plan to add a system like that to the game, as it would require a significant amount of work—not only in terms of creating the animations, but also implementing the gameplay systems around entering that state and making it fit properly with the main storyline. That said, thank you for the suggestion and for your support!
Bikini outfits never go outta style <3
I only outfit I need is the invisible one 😎
Hold on! I need a bigger/better image of that new outfit to tell you if it is tight enough, if you know what I mean! We have to get sure .... uhm .... "Clarissa" will like it, you know :)
Haha, fair point! I’ll try to prepare a better view of the outfit so it can pass the official “Clarissa approval test.” 😄
the goat brought us more peak outfits n updates, hell yea
