Parasite Inside 0.4.7 (TEP) - Announcement + Changelog
Hello everyone,
A small update for the alternative story line, The Evolution Path (TEP), will be released very soon.
This update is focused on Oni’s evolution and mainly contains spicy cutscenes, with gameplay mostly built around exploration, walking through the new TEP areas, and finding optional items.
Estimated playtime: around 15-20 minutes.
Please note that this update does not continue the main story route. It is focused only on The Evolution Path.
Release Dates
May 27, 2026 - Early Access tiers ($10, $15, $25, $50)
June 6, 2026 - All paid tiers
Online Verification
The verification key will be available ONLY on Discord in a dedicated channel.
To access this channel, your Patreon account must be linked to your Discord account. Please make sure to connect it in advance.
The key will NOT be posted here.
Save File Compatibility
Save files from versions 0.4.0 and 0.4.5 are compatible with version 0.4.7.
Changelog 0.4.7
[Locations]
TEP — Added a new section of the lower-level area
TEP — Added a new section of the upper-level area
Animal Stasis — Added new environmental details inside the ventilation area
[Enemies]
Spitter — Increased the enemy size by 20%
[Cutscenes]
TEP — Added 5 new NSFW cutscenes
TEP — Added several short gameplay cutscenes
Fixed and improved some details in existing cutscenes
[Characters]
Reworked Oni’s skin material. It should now better match the skin material used by other characters and should no longer flicker on very weak or CPU-integrated graphics cards
TEP — Added a new NPC
[Systems]
TEP — Added a separate gallery system for The Evolution Path
TEP — Main story route data no longer transfers into The Evolution Path
[UI]
Added “The Evolution Path” button to the New Game menu, allowing players to start TEP directly if they already have a TEP save file
[Audio]
Added new environmental sounds
Added new voice variations for the Burgeon
[Optimization]
Shader compilation now happens during level loading instead of after the level becomes visible
Optimized biomass textures and materials
Reworked UV lightmaps for many environmental assets
[Other]
TEP — Added 3 new notes
TEP — Added new environmental effects
Fixed bugs
Thank you for your continued support — it truly helps me keep moving forward with the project.
— Kodman
