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May 24, 2026

Parasite Inside 0.4.7 (TEP) - Announcement + Changelog

Hello everyone,

A small update for the alternative story line, The Evolution Path (TEP), will be released very soon.

This update is focused on Oni’s evolution and mainly contains spicy cutscenes, with gameplay mostly built around exploration, walking through the new TEP areas, and finding optional items.

Estimated playtime: around 15-20 minutes.

Please note that this update does not continue the main story route. It is focused only on The Evolution Path.

Release Dates

  • May 27, 2026 - Early Access tiers ($10, $15, $25, $50)

  • June 6, 2026 - All paid tiers

Online Verification

The verification key will be available ONLY on Discord in a dedicated channel.

To access this channel, your Patreon account must be linked to your Discord account. Please make sure to connect it in advance.

The key will NOT be posted here.

Save File Compatibility

Save files from versions 0.4.0 and 0.4.5 are compatible with version 0.4.7.

Changelog 0.4.7

[Locations]

  • TEP — Added a new section of the lower-level area

  • TEP — Added a new section of the upper-level area

  • Animal Stasis — Added new environmental details inside the ventilation area

[Enemies]

  • Spitter — Increased the enemy size by 20%

[Cutscenes]

  • TEP — Added 5 new NSFW cutscenes

  • TEP — Added several short gameplay cutscenes

  • Fixed and improved some details in existing cutscenes

[Characters]

  • Reworked Oni’s skin material. It should now better match the skin material used by other characters and should no longer flicker on very weak or CPU-integrated graphics cards

  • TEP — Added a new NPC

[Systems]

  • TEP — Added a separate gallery system for The Evolution Path

  • TEP — Main story route data no longer transfers into The Evolution Path

[UI]

  • Added “The Evolution Path” button to the New Game menu, allowing players to start TEP directly if they already have a TEP save file

[Audio]

  • Added new environmental sounds

  • Added new voice variations for the Burgeon

[Optimization]

  • Shader compilation now happens during level loading instead of after the level becomes visible

  • Optimized biomass textures and materials

  • Reworked UV lightmaps for many environmental assets

[Other]

  • TEP — Added 3 new notes

  • TEP — Added new environmental effects

  • Fixed bugs

Thank you for your continued support — it truly helps me keep moving forward with the project.

— Kodman