Parasite Inside 0.4.5 — Announcement + Changelog
Hi everyone,
Update 0.4.5 was not the easiest one for me. I spent quite a bit of time figuring out how to properly collaborate with different people, and unfortunately not everything went smoothly. Because of that, this update turned out shorter than I originally planned.
However, I can’t delay it any further, as I need to move forward to the next stage of development.
Estimated playtime of the main storyline: ~20 minutes
Save File Compatibility
Save files from version 0.4.0 are compatible with 0.4.5.
However, in rare cases, minor issues may occur (for example, doors appearing unlocked when they shouldn’t be).
Changelog 0.4.5
[Locations]
Main Labs – Added Sector 2
Main Labs – Added Sector 3
Main Labs – Added Sector 4
Workshops – Reworked the connection between Sectors 6 and 9
Added new landmarks across many older locations to improve navigation
[Enemies]
Spreader – Reduced movement speed and jump height
Sporewell – Added a new enemy type
[Cutscenes]
Added one major story cutscene and four minor story cutscenes
Added one respawn scene
[Character]
Reworked stamina system – stamina is now consumed only when using certain implants
Removed stamina consumption while running
Flashlight battery capacity increased by 10%
[Systems]
Reworked the level streaming system to reduce delayed object loading
Added a cold damage system and outfit-based resistance to cold
[UI]
Updated the display method for core status indicators (stamina, flashlight, damage/infection feedback)
[Implants]
Added new implant: BioCatalyst Core
[Audio]
Added new ambient sounds
Fixed issues where sounds could be heard from unrealistic distances
[Video Gallery]
Added one new scene to the Video Gallery
Fixed an issue with the flashlight when switching scenes
[Picture Gallery]
Added 3 collectible cards
[Map System]
Added a map for Main Labs Sector 2
Added a map for Main Labs Sector 3
Added a map for Main Labs Sector 4
[Camera]
Added slight smoothing to the aiming camera
[Optimization]
Updated the rendering system
Optimized texture sizes to reduce VRAM usage
Optimized environment assets
Optimized collision on environment objects
Converted nearly half of the dynamic light sources to static lights for better performance
[Outfits]
The COLOS-8 outfit has been fully reworked
[Settings]
Video – Added Reflection Method settings
Video – Added Resolution Scale settings
Fixed an issue where the Master Audio setting did not work correctly
[Other]
Added "No Power" indicators for interactive doors
Added "No Power" indicators for elevators
Added "No Power" indicators for power panels
Added 8 new lore notes
Added new environment decals
Fixed numerous bugs
Thank you for your continued support — it truly helps me keep moving forward with the project.
— Kodman
