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March 17, 2026

Parasite Inside 0.4.5 — Announcement + Changelog

Hi everyone,

Update 0.4.5 was not the easiest one for me. I spent quite a bit of time figuring out how to properly collaborate with different people, and unfortunately not everything went smoothly. Because of that, this update turned out shorter than I originally planned.

However, I can’t delay it any further, as I need to move forward to the next stage of development.

Estimated playtime of the main storyline: ~20 minutes

Save File Compatibility

Save files from version 0.4.0 are compatible with 0.4.5.

However, in rare cases, minor issues may occur (for example, doors appearing unlocked when they shouldn’t be).

Changelog 0.4.5

[Locations]

  • Main Labs – Added Sector 2

  • Main Labs – Added Sector 3

  • Main Labs – Added Sector 4

  • Workshops – Reworked the connection between Sectors 6 and 9

  • Added new landmarks across many older locations to improve navigation

[Enemies]

  • Spreader – Reduced movement speed and jump height

  • Sporewell – Added a new enemy type

[Cutscenes]

  • Added one major story cutscene and four minor story cutscenes

  • Added one respawn scene

[Character]

  • Reworked stamina system – stamina is now consumed only when using certain implants

  • Removed stamina consumption while running

  • Flashlight battery capacity increased by 10%

[Systems]

  • Reworked the level streaming system to reduce delayed object loading

  • Added a cold damage system and outfit-based resistance to cold

[UI]

  • Updated the display method for core status indicators (stamina, flashlight, damage/infection feedback)

[Implants]

  • Added new implant: BioCatalyst Core

[Audio]

  • Added new ambient sounds

  • Fixed issues where sounds could be heard from unrealistic distances

[Video Gallery]

  • Added one new scene to the Video Gallery

  • Fixed an issue with the flashlight when switching scenes

[Picture Gallery]

  • Added 3 collectible cards

[Map System]

  • Added a map for Main Labs Sector 2

  • Added a map for Main Labs Sector 3

  • Added a map for Main Labs Sector 4

[Camera]

  • Added slight smoothing to the aiming camera

[Optimization]

  • Updated the rendering system

  • Optimized texture sizes to reduce VRAM usage

  • Optimized environment assets

  • Optimized collision on environment objects

  • Converted nearly half of the dynamic light sources to static lights for better performance

[Outfits]

  • The COLOS-8 outfit has been fully reworked

[Settings]

  • Video – Added Reflection Method settings

  • Video – Added Resolution Scale settings

  • Fixed an issue where the Master Audio setting did not work correctly

[Other]

  • Added "No Power" indicators for interactive doors

  • Added "No Power" indicators for elevators

  • Added "No Power" indicators for power panels

  • Added 8 new lore notes

  • Added new environment decals

  • Fixed numerous bugs

Thank you for your continued support — it truly helps me keep moving forward with the project.

— Kodman