Exciting RTGI news!
One of the recurring topics of christmas Q&A talk has been the usage of MXAO on top of the RTGI shader. I wasn't really aware small scale details are that much of an issue before. So to unwind between christmas and NYE, I spent some time drafting some solutions for this problem and this planning came to fruition:
I came up with two improvements to the ray intersector. With the previous code, one really had to choose between small detail or large range GI, both was hardly possible. As can be seen in the first comparison and especially, the magnified area, small areas such as that step on the pillar hardly bounced any light on the wall before. Some rare rays caught this detail but not enough. The new method will catch this and many other small details effortlessly. The debug app doesn't really do this feature justice but Witcher 3 decided to give up on me..
Now when toying around with this, I found another problem: light leaking. Some objects should cast directional shadows but for some reason, don't do it. Investigation showed that the calculated intersection and the actual intersection were often quite off. The shader efficiently found intersections (creating accurate ambient occlusion) but wasn't really good at pinpointing them (creating incorrect bounce light). A quick and dirty fix solved that problem for good, but I'm investigating even better methods. Additionally, the new method makes the GI overall darker, so I'm trying to find ways to boost the GI intensity without going haywire with the physical correctness [too much].
Incidentally, one of the new features even improves performance. So after the significant gain of 0.8.2, this new feature might even give some headroom for other shenanigans where one can trade performance for quality, who knows. Filter needs a bit reworking as well, as the newly found details can be so small, the current filter just washes them away.
Promising stuff to kick off 2020!
Comments (14)
thankyou nice job
Porfavor , respóndeme... Necesito el link del RT , te eh pagado y no tengo respuesta alguna...
lo tienes el rt?
When was the last beta released and what are the plans for the next one?
Hello, on which tier must I donate to get ray tracing/global illumination?
If I get beta tier, will I get all the files ?
Hi, I just discovered the video of GTA you made, I'm pretty new with reshade and Patreon. Do you have a discord to explain how to do exactly to get your mod. How does it work and how to configure it. Thank you
Pls give me link to server just joined
I don't have this "view on discord" button, just a connect to discord. How do I find your channel so I can download the file?
your not getting my money for a graphics mod. nice try though.
With beta support I can get the GI
He will - just wait for it to release after beta.
Hi Pascal. Could you please give it to me for free as i am only 15 and i don't have any money to pledge with. I really want to support you but I really can't.
So you don't have enough money to pay 20$, but you for whatever reason may have hardware, which costs WAY more, that could run it? If you don't even have the hardware, there's no point in trying this out
