October 10, 2026
What's next?
Well, I have quite a few updates planned for MHURUS over the coming days. These include the ability to customize the map to your liking, as well as modify blueprints and their parameters (though doing so will disable online mode). I’m also creating a model injector, this way, you can simply place an FBX model in a T-pose into the swapper and rig it for MHUR, kind of like Mixamo, but much faster and without needing to install Blender or Unreal.
Regarding BKAA, I’m going to give it a few days so people can experiment with it, and then I’ll think about some improvements I can make, but right now, I’m fully focused on MHURUS.
Comments (1)
J
Jo · October 12, 2026
HOLY CRAP THAT IS SO COOL!!! you're goated
