Nova v0.6 released!
Hi, It has been a long time since last release. I'm sorry for the long delay. But hey, I'm not a lazy guy, now I'm back with the brand new version of Nova :D
What's new
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v0.6
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SH2: Implemented Cache and SCI.
SH2: Rewrote Power-On procedure.
SH2: Rewrote instruction TAS and TRAPA.
SH2: Fixed a bug of return value of reserved areas(Dark Savior).
M68K: Limited the address bus to 24 bits.
SMPC: Implemented commands queueing.
SMPC: Rewrote SMPC peripheral handlings.
SMPC: Rewrote the command SYSRES.
SMPC: Fixed a bug of RTC.
SMPC: Fixed timing issues of the command INTBACK.
SMPC: Fixed a bug of SNDON command(Steam Hearts).
VDP1: Fixed a bug of invalid command(DraculaX).
VDP1: Fixed a bug of LINK address(DraculaX).
VDP2: Rewrote handling of the VCNT register.
VDP2: Completed Cycle Pattern handlings.
VDP2: Restored Character Pattern cache.
SCSP: Implemented 1Mb RAM mode.
CDB: Removed MP2 decoder kjmp2.
CDB: Implemented MPEG1 Video and Audio Layer 1/2 decoding.
CDB: Implemented MPEG related commands.
CDB: Implemented commands CdClose and MpPutSctData.
CDB: Implemented a new sound buffer to provide better playback quality for CDDA and MPEG audio.
CDB: Supported Video CD playback(require MPEG ROM).
CDB: Fixed timing issues of the commands AbortFile, CdGetLastBuf, GetSctNum.
CDB: Fixed a crashing bug of SubcodeQ decoding.
CDB: Fixed HIRQREQ flag setting(EHST) and data size of the command PutSctData(Outrun).
CDB: Fixed a bug when there is no disc in the CD drive(crash in TITAN mode).
CDB: Fixed the default start/end positions of the command CdPlay.
CDDRIVE: Fixed a bug that seekinig function doesn't work while playing.
SYSTEM: Rewrote memory mapping, two SH2s and SCU now have different memory mappings.
PERIPHERAL: Implemented PAR(Preliminary), FDD and Stunner(Virtua Gun).
BIOS: Disabled Nova BIOS.
MISC: Supported 4 executable formats BAL, COF(COFF), CPE(Psy-Q), ELF.
MISC: Supported WindowsXP.
MISC: Added .img format for the cue parser.
MISC: Renamed cart.json to data.json.
MISC: Fixed a bug that the primary BUP is not saved properly at exit.
DATA: Fixed BUP type of "MARVEL SUPER HEROES VS. STREET FIGHTER"(Hector Tomazella).
Thanks to all of the testers and patrons of Nova. :)
Comments (2)
That might be a bug of VDP1, Lunar SSS has the same issue. It will be fixed later, but maybe not the next version.
cool most saturn emulators outhere arent working very well still im trying to run only earth worm jim 2 cause saturn version is quite diferent but idk why there seems to be a flickering layer or smthing cause character does not stop blinking any idea? thus there are no GPU options or else
