October 22, 2019

Rethinking the rules

The branch I’m currently working on – the condom section – has been slower going than the previous sections. Today, I felt a lot of internal resistance at the prospect of sitting down to work on it.

I’ve come to recognise that feeling as a warning from my subconscious that I’m on the wrong track. I reflected, and realised that I’m struggling with the text because I haven’t done enough work on the rules that drive the text.

The problem
I invented a loose set of SURPS rules to drive this new version of the Sex Engine. They got us to this point but – now I’m into the nitty gritty of condoms and blow jobs – they aren’t providing me with enough structure to write the scene well.

Example
For the condom scene to work, the male character (Max) must have an erection. But the arousal rules are inconsistent – they work slightly differently in different passages – so it’s possible for him to arrive at that scene with an Arousal score too low to have a stiffy.

I solved the problem by just artificially bumping his Arousal score up if he arrived without the right number. That felt like a harmless – even helpful – fudge when I did it.  But on reflection, that’s a deeply flawed move.  What’s the point of having choices and dice rolls if the game just “fixes” inconvenient results?

A heroine who gets to that point should have to work out how to fix the problem.  (She'll certainly encounter men with performance problems in Bangkok!)  

The problem is, without a clear and consistent set of rules as to exactly what the heroine can do to arouse a male NPC, that scene becomes very hard to write.  If she decides to give him a BJ, how does that differ from deciding to give him a titfuck? How does her bra size affect that? What if he is/isn’t a breast man?


The solution
Just as tactical solutions can’t fix strategic problems, I can’t solve a design problem with content. In order to unstick the writing, I need to move back into system design mode.

This afternoon, I’ve started work on a set of written rules that cover the following areas:

  • Attraction

  • Male character arousal

  • Female character arousal

  • Male character dick size

  • Female character dick size preference

  • Favoured positions

  • Condoms

  • Blow jobs

  • Sex

  • Masturbation

  • Tit fucks

  • Rough sex

  • Male orgasm

  • Female orgasm

  • The interaction between all factors

We already have loose rules for all of these things, and we have a working stats/skills/dice roll system (SURPS) in place, so it’s really a question of writing a few paragraphs on each. When it’s done, I’ll publish the rules for feedback/improvement, and get to work applying them to the prototype.  

Addressing this will make writing faster and easier, and the scene more interactive and fun to play.  I’ll continue on this tomorrow, and update you at the end of the day.

Comments (7)

J
Jumpy James Johnson Junior · October 23, 2019

I have tried and failed to find the name of the model in the middle of the picture used for this post. I don't know who she is, but I like her already.

C
Crushstation · October 23, 2019

She looks a lot like my childhood sweetheart. https://stock.adobe.com/uk/search?filters%5Bcontent_type%3Aphoto%5D=1&filters%5Bcontent_type%3Aillustration%5D=1&filters%5Bcontent_type%3Azip_vector%5D=1&filters%5Bcontent_type%3Avideo%5D=1&filters%5Bcontent_type%3Atemplate%5D=1&filters%5Bcontent_type%3A3d%5D=1&filters%5Binclude_stock_enterprise%5D=0&filters%5Bis_editorial%5D=0&filters%5Bcontent_type%3Aimage%5D=1&model_id=295976698&order=relevance&safe_search=1&search_page=1&search_type=see-more&source=details-panel&get_facets=0

V
Vysirez · October 23, 2019

This all seems massively complex considering there is currently not a whole lot of story/gameplay to the game. I'm still following the patreon cause it's only a dollar a month, but it's been a rather long time since the demo came out and the character creator is nice, and the backstory system is well developed, it's been a year or two and the game hasn't progressed past the endpoint that was in the original demo.

W
William Urquhart · October 23, 2019

I believe he is going with the rarely used design philosophy of "Building on a firm foundation"... It takes longer admittedly, but the product is so much better with fewer bugs and unfixable inconsistencies / errors.

W
William Urquhart · October 22, 2019

One thing I thing might be missing in this perspective: arousal vs. physical response. For both men and women (even without performance 'issues') the same general state of arousal (sexual excitement meaning) does not equate to *physical* arousal (physical response to sexual excitement). It is a big reason why eroticism is a big thing for some people and unimportant to others - people that have a lower threshold of physical response don't really get anything extra out of erotica that they don't get out of base arousal [of course, they are also more prone to early/accidental orgasming]. Others *need* that extra to span the gap between the different levels of mental vs. physical sexual excitement [and technically, the degree / size of that gap is what determines sexual disfunction]. You might have a better feeling about it (and how it works) if you randomize some ratio between the numbers for individuals [probably should be logrythmic scale] and then just ran it off your 'arousal' metric keeping one set of responses/interests keying off pure arousal and the physical responses keying off the modified arousal. This will probably yield a more 'realistic' feel to it all and allow for the agent to develop a set of tricks to help clients bridge that gap. Of course the agent's ratio should be 1:1 (or better) given her mental conditioning... which would be a bonus for those clients that like her to beg for it. Hope you find this helpful.

J
Jumpy James Johnson Junior · October 22, 2019

Oh, yes, clients will like to have Kate beg for it.

E
Enrico · October 22, 2019

Good thinking, but be careful to not go too overboard. For example you can theoretically solve that problem simply by designing a short set of choices (heroine actions) to solve the stiffness problem, and then end with an output that can be a success (at this point you'll reconnect with the standard sex scenes) or a failure (it's totally good and important to have these too) with its set of endings. What the stats can do is to highly personalize the text along the way and decide the stiffness problem output. Am I making any sense? :P