The tanning process
I've subconsciously resisted fixing the suntans. Today, when I forced myself to work on them, I realised why: I need to tweak and reüpload 983 fucking art files to change the agent's look from Hannibal Lecter's supper to bronzed backpacking babe.
But it's important work. It's the look your agent will have in Bangkok, and it needs to be fixed before I can address a few other artwork tasks – namely, adding the Alexandra D'Addario, Olivia Wilde and Piper Perabo faces to the game, and also the new makeups that can smear and run.
I got about halfway through the task today. I've built up some momentum on it now, so I'm going to try to finish it on the next dev day (tomorrow) instead of putting it off until next week. So I'll see you tomorrow night, hopefully with good news about suntans.
Have a great Friday night everybody!
Comments (7)
Ouch! *That* many files, I'd be looking into batch-processing them. It's hard to imagine it taking *longer* than doing them by hand.
I can’t wait to see them
Am I the only person who read this and for a moment thought "fucking art files" meant illustrations for the sex scenes? Though, I guess we will be seeing most of the work during those scenes.
If that's the look your agent will have in Bangkok, does that mean there won't be an option to be and stay pale?
Doesn't fit the cover story sadly
Why not create a set of PNG files to sit on top of the images you've already created? you can set transparency, and use them to mod the skin tone so that you only have to do a set of poses and such rather than rework every piece of art.
Yeah, that's what there already is! 983 of the fucking things
