Balancing pace & detail
I had a challenging day on the Sex Engine v2 prototype today. I was feeling unhappy with the way the actual sex scenes were playing out; it felt like I was getting into too much detail, and the pace was falling flat after a certain point.
But increasing the pace risks skipping over important moments (like the little series of escalations that make the buildup towards sex with someone new so sexy). And – worse – it can mean that the writer takes away control of the player character, and makes her do things that don't fit the player's vision of her. It's a tough thing to balance.
I identified the problem this morning, then in the afternoon tried a totally new approach that seems like it might work really well. I've sketched out a framework for this new approach today: I'll add it to the prototype tomorrow and see how it plays.
Wish me luck, I'll let you know at the end of the day!
Comments (6)
Interesting, even though I'm not sure I understood the "too much detail=flat" equation. Balance is imprortant, but even more important is the uniqueness of each encounter. It will be really difficult to reach, but if you make it then Keanu Reaves could call you breathtaking. And then you life would be complete.
Like I said I’m just new here only found your game a couple days ago. And don’t worry about speed I live by “slow is smooth smooth is fast“
Im just wondering since im new to this Patreon if there is a semi release time/pattern, I’m not complaining one way or the other I’m just curious?
when it's ready. That's pretty much the "schedule" (aka there is not one)
Great game I’m loving it so far!
Thanks Ed! :-)
