1.6 Draft MoSCoW list
In the last sprint, the MoSCoW Method (a simple system of prioritising tasks) helped us focus during the final push. We decided to use it again – from the start this time – to see if it could help us shorten the dev cycle.
While organising the tasks for the next planned version (1.6: NPC Upgrade) into a MoSCoW list, an interesting observation arose:
Most of the critical tasks would hardly change the player experience until the subsequent planned version (1.7: Sex Engine Upgrade) was delivered.
My first instinct was to load lots of non-critical tasks into 1.6, so there'd be something new for you to play. But, on reflection, a more elegant plan emerged.
We think it's possible to combine the next two planned updates (1.6: NPC Upgrade and 1.7: Sex Engine Upgrade) into one single update (1.6: NPC & Sex Engine Upgrade).
Basically:
We need to prototype the new Sex Engine in order to work out exactly what NPC traits are needed to make it work.
Once we've done that, and created the new NPC generator, we may as well just write the new sex scenes and release that, instead of padding out the next release with non-critical features.
Attached is a working draft of our MoSCoW task list for delivering a combined 1.6 update. We'd love to hear your feedback on the plan and the list – please let us know your thoughts here or on Discord.
Comments (5)
I agree with the idea to develop both areas in parallel. But whatever you decide to do, in my opinion what's imperative is that you have to create something that as a whole makes every npc feel less artificial as possilble: that means that he acts differently based on his personality in several key interactions (approach, sex, dates, ...). And when I say "he acts" I mean there must also be times where he takes the initiative and the response to that by the MC shoud be based on her stats or on choices left to the player. Otherwise he'll always be basically passive. That's why I think "BETTER NPC APPROACHES" should be a must, together with all the other interactions. And you'll have to write a lot of alternative text for each personality in each interaction to make it feel less artificial/repetitive as possilbe. Let me know if you agree and good luck ;)
I believe a couple of the incomplete scenes that have been marked with comments to the effect that they would be fleshed out later should go in the «should be done» category. I'm thinking the possibility of a threesome during the bisexual kink vignette, or the girl-on-girl action that could develop during the wet t-shirt competition. (Can't remember if there are more such cases.) Those «will be done later» flags have been in there for a couple of versions already
Sounds great! The only thing I would say is a must for making all encounters in Bangkok varied is that the NPCs have their unique kinks. However, depending on how you decide to implement the Sex Engine I think that's something that could be added bit by bit whenever you feel like it. For example, you might get an idea for a new NPC kink down the road. Then you could add the kink and add a slew of reactions in the Sex Engine, fitting the new kink.
If the Sex Engine ends up being upgradeable so that new kinks and movements can be added, that would be fantastic. There's definitely going to be some new ideas that will pop up sooner or later.
If you need help bug testing the new sex engine or with wording rough stuff let me know (Dom/Master rl)
