Monday pomodoro report
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-X
Coding university system into the game.
Finally got the university code implemented into the Lifepath. This was complex code, and I made it even more complex by “helpfully” taking on a portion of the work. I ended up writing some code that was incompatible with Hyneman’s earlier work (because he started building it before I'd finished designing the whole uni system), and so I had to spend some pomodoros on unifying the two systems.
Lessons learned: in future we’ll design subsystems completely before we start coding, and we'll demarcate coding responsibilities more intelligently.
University was the most complex part of the Lifepath, and I now expect the Lifepath to be ready for a beta test this week or next. Stay tuned for updates!
Comments (2)
Hard to spot the tomatoes in this pic. Nicely done!
Maybe your vision was subject to a slight tunnel. :P
