September 30, 2018

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 40 pomodoros

Today: 7 pomodoros

  • Finished coding the university system (Code RPG system into the game +17%)

This week we developed moar Lifepath.  We added:

  • Academic performance calculation for each year of university

  • Hobby skills for each year of university

  • A study/life balance choice for each year of university, which lets you prioritise academic performance or hobby skills

  • Coded in each year of university, each of the "kink vignette" passages, and the graduation passage

University is the most complex part of the Lifepath (because we had to invent a whole relationship system), so getting it finished is a big deal.  There'll be a dev release to Operators+ tomorrow, and a Beta release to Analysts+ when the Lifepath is finished, which should be in 7-14 days.

Link to current task list

Comments (3)

S
SuperMaxo · September 30, 2018

So I'm guessing the "code RPG system into the game" should now be at 60%, right?

C
Crushstation · October 4, 2018

Thanks fixed :-)

T
Toadsith · September 30, 2018

<a href="https://i.imgur.com/Oh2p18M.gifv" rel="nofollow noopener" target="_blank">https://i.imgur.com/Oh2p18M.gifv</a>